News Blips: Dreamcast Games, Metal Gear Solid: Rising, New MotorStorm, and More

If you haven't taken the plunge and purchased extra storage for your console, you might want to do so now.

News Blips:

Sonic AdventureFirst-party Dreamcast games are heading to PlayStation Network and Xbox Live Arcade. While Sega's star-crossed console met its demise in early 2001, its legacy of stellar software titles will return on the PlayStation 3 and Xbox 360, starting with the release of Crazy Taxi and Sonic Adventure this fall. The Dreamcast games will receive improvements typical of downloadable content, such as upgraded visuals, leaderboards, and Achievements/Trophies. Does this mean I'll be able to resume my nightly Shenmue fix? [GamePro]

Box art for the extremely hush-hush Metal Gear Solid: Rising surfaces on the Xbox Live Marketplace. Now since removed from its product page, the image portrays the cybernetic warrior Raiden wielding a wicked-looking sword while clutching a freshly plucked spine, presumably off of the hewn corpse on the ground. The appearance of any sort of media relating to Rising hints heavily of an E3 reveal next week. Or it could simply be creator Hideo Kojima throwing us a bone after the absolute dearth of information regarding the game. [CVG]

Matt Southern of Evolution Studios announces MotorStorm: Apocalypse for the PlayStation 3. Set in "The City" — a San Francisco Bay Area-themed urban sprawl — the game thrusts racers into, well, an apocalypse of epic proportions as buildings and streets crumble and transform in what Southern dubs "survival racing." Some of the additional planned features include online mulitplayer support for 16 players, four player splitscreen, and extensive vehicle customization. Call me crazy, but I wouldn't consider a cataclysmic event to be the best time for a street race. [PlayStation Blog]

Speaking with MCV, Namco Bandai's Olivier Comte laments the "collapse" of the Wii and DS markets. Blaming the influx of piracy and low-quality games for ruining the software sales of both devices, Comte also acknowledged the DS as being "the most successful platform ever" while also suffering from a glut of "very, very bad" games. "So in the mind of the consumer today, to buy a DS or Wii game is to buy a game that isn’t very good," he said. What's the matter, Comte? Are your price-altering, industry-shaking ideas not gaining any ground?


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