With 17 hours to go, Project Eternity crowdfunded role-playing game has already raised $3.4M

obsidian-projecteternityWith just 17 hours left for its Kickstarter crowdfunding, Project Eternity has already raised more than $3.4 million. The pledged donations from 66,174 backers has already tripled the original goal of just $1.1 million.

obsidianObsidian Entertainment, the maker of Fallout: New Vegas and the upcoming South Park: Stick of Truth, started the crowdfunding project a month ago and pledges to use the money to make a two-dimensional, party-based role-playing game set in a fantasy universe.

The project shows that proven game developers who have loads of experience can turn to Kickstarter as an alternative publisher or venture-capital funding, which always comes with strings attached.

The company has already hit its stretch goals, which include a novella set in the game world and an expanded character creation system with different classes, races, and companions.

“The incredible opportunity that Kickstarter and our fans are giving us is the capability to build a whole new RPG brand,” Feargus Urquhart, the chief executive officer of Obsidian, told GamesBeat in an interview a few weeks ago. “It’s one that we control, one that we can continue to invest in, and one that we can direct according to our conversation with the people we are making it for. At Obsidian, we really hope that this won’t be the first Project Eternity game or even the only use of the new world that we have been creating. We have already heard from people interested in seeing novels, board games, card games, and future games within the universe. The fact that we can explore all of those opportunities ourselves is really refreshing.”

Obsidian became an indie game studio after Black Isle Studios closed in 2003. Black Isle had published and developed games such as Baldur’s Gate, Icewind Dale, and Planescape: Torment — three big influences on Project Eternity. Project Eternity is a return to roots for Obsidian’s creative director Chris Avellone and game designers Tim Cain (creator of Fallout) and Josh Sawyer (Icewind Dale, Baldur’s Gate: Dark Alliance).

Wherever it lands, Project Eternity will be in record territory for a Kickstarter funding for a game. Double Fine Productions asked for $400,000 and raised $3.3 million for its adventure game, and Ouya set a goal of $950,000 and pulled in $8.6 million for further development of its Android-based console.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.