Roblox reports 21% revenue growth, exceeding Q2 expectations

Roblox today released its Q2 earnings report for the 2025 fiscal year, where it revealed that its revenue was over $1 billion and up 21% from last year. It also showed 51% growth in net bookings and 41% growth in daily active users. In its letter to shareholders, the company said that it expected to “deliver full-year margin improvements above the high end of the long-term goals.”

David Baszucki, Roblox CEO, said in a statement, “Our Q2 2025 results demonstrate broad-based strength across the Roblox platform, fueled by the emergence of several viral experiences. Our year on year growth this quarter is a reflection of our strategic investments in infrastructure and performance, discovery, and the virtual economy, which continue to create fertile conditions for creators to thrive as part of a healthy, interconnected ecosystem.”

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.