God of War Ascension multiplayer features over-the-top show-off killings

Sony showed off the gut-wrenching and comic over-the-top multiplayer combat system today for its upcoming PlayStation 3 game, God of War Ascension.

In the multiplayer version, you play an unknown hero, sponsored by one of the major Greek gods — Zeus, Poseidon, Ares, and Hades. To achieve godhood, you have to fight, and fight, and fight. As Kratos, you have your familiar spiked chain which you can cast at enemies to drag them down. Evisceration is the typical way to take out your enemies in style. Your goal is to kill so many players you become a champion of the gods.

“The heart and soul of God of War Ascension is visceral combat,” said Todd Pappy, game director at Sony’s Santa Monica studio. “It’s powerful, brutal, flashy, cinematic, and visceral.”

You have to be aware of your environment. Sometimes spikes or flames will come up out of the ground. Whenever you slay another player, your character does a little victory dance.

Ascension’s multiplayer mode will let two teams of four players compete and then tackle a gigantic boss — like the cyclops Polythemus in chains above — to achieve final victory. You’re rewarded for killing your opponents in style. You have to continuously whack your enemies to bring them down. But sometimes you can earn a magical “god weapon,” like the spear of Olympus, that brings them down much more easily.

First, your team tries to dominate the other team. Then you have to cooperate. The coolest thing in the demo is how the player lassoed Polythemus at the end and pulled his head down. Then the player with the spear goes in for the attack on the cyclops’ eye, finishing the round with a lot of flare.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.