Arkane Studios is making RedFall.

Bethesda’s Arkane reveals vampire shooter Redfall

Arkane Studios revealed Redfall, a futuristic survival-horror shooter with vampires. It’s an open-world co-op FPS.

Bethesda’s Arkane Studios, now owned by Microsoft, revealed the game during Microsoft’s Xbox event on Sunday at E3. It should release in summer of 2022.

A squad faces off against vampires in RedFall.

The game features a team of four civilian heroes with intriguing sci-fi weaponry and a dog-like robot companion. They fall under attack by a number of creatures, including vampires. The vampires have supernatural powers, but the squad uses all sorts of high-tech gear to take them down.

The team reminds me a bit of the old Mod Squad. They’re a bunch of ragtag survivors in RedFall, Massachusetts, and they’re getting into some deep shit. They use tech to vaporize vampires and quick transport to a roof, where they can snipe. But the vampires can pick them up and toss them around like rag dolls.

Founded in 1999, Arkane Studios has become an acclaimed development studio in the game industry. It has teams located in Lyon, France, and Austin, Texas, and it has made games such as Dishonored, Dishonored 2, and Prey.

The quaint island town of Redfall, Mass., is under siege by a legion of vampires who have blocked out the sun and cut the island off from the outside world. Trapped with a handful of survivors against a horde of creatures threatening to bleed the town dry, players will choose from a diverse roster of heroes and group up with others to create the perfect team of vampire slayers.

Arkane said Redfall blends single- and multiplayer options seamlessly, enabling the player to venture into the darkness alone or to squad-up with up to three friends for four-player co-op. Teammates can try different hero loadouts and combine their strengths to overcome the vampire legion and their brood of maniacal followers.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.