When Boneworks (read UploadVR’s full review) released late last year from Stress Level Zero, it led the charge in redefining how we interact with virtual objects in digital space. UploadVR took some time to speak with Brandon Laatsch from Stress Level Zero about the game’s innovations and successes.
By all accounts, Boneworks seems to have single-handedly ushered in a new era of interaction in VR games. For the next year or two, I’d imagine we’ll often discuss types of interaction systems in terms of “pre” and “post” Boneworks. Or in other words, Stress Level Zero did some really impressive and immersive things with the way the game handles physics.
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