Mark Weiser and Kevin Marshall of Microsoft show the package for the Xbox Adaptive Controller.

Microsoft’s Xbox Adaptive Controller also has accessible packaging

Microsoft is preparing to launch its Xbox Adaptive Controller, which helps people with limited mobility play games, for its launch in September. And today the company is revealing how it designed the packaging for that controller so that it can be as accessible as possible for people with disabilities.

The packaging makes it easier to open the box, and it is important because the product is directed at people who have a hard time holding normal objects such as traditional game controllers. Microsoft’s designers paid a lot of attention to the needs of such people, and the Microsoft design team plans to roll the same methodology across all of its packages for the sake of accessibility, said Kevin Marshall, creative director of design, global packaging, and content at Microsoft, in a press briefing.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.