How Capcom juggles global game development with third-party studios

Peter Fabiano has worked at Capcom for nine years, helping the company to grow its external development in places like Canada, where the Japanese game publisher has a big studio that just made Dead Rising 4.

Capcom has a lot of talented developers, programmers and artists in its hometown of Osaka, where Fabiano is a senior manager of global R&D. But it also has to spread out to keep pace with the global game business. The audiences are huge and worldwide, but so is the competition.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.