Watch this insanely tough dash and double-jump sequence in ReCore

Microsoft’s new ReCore has some tough obstacles that players have to get through by skillfully jumping and dashing. Here’s one particular sequence where you have to do a series of dashes and double jumps.

I spent the better part of an hour trying to get past this sequence on this Xbox One game, one of Microsoft’s console exclusives for the key fall season. I was prepared to give up, but I figured there had to be a sequence where I had just the right height and momentum to get through. After all, the designers at Comcept (led by Keiji Inafune, who first created the beloved Mega Man series in 1987) and Armature Studio wouldn’t put an impossible game mechanics challenge so early in the game, would they?

As you can see in this video, I eventually hit on the right combination of dashes (using the B button) and double-jumps (double-tapping the A button) to get through it. It seemed so easy once I did it, but I was feeling pretty incompetent before that.

This challenge was a bit jarring because most of the others up to this point were routine. I don’t think it’s a bad thing to make a game harder with an early challenge, but if I didn’t get past this point, then I was probably going to quit the game.

ReCore debuts on September 13 worldwide on the Xbox One and Windows. Microsoft provided me with a copy on the Xbox One.

ReCore's challenges include dashing and double jumping through these double rings.
ReCore’s challenges include dashing and double jumping through these double rings.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.