LiquidSky is ready to show off its modern take on OnLive’s failed cloud gaming

Cloud gaming took a big dive when ambitious startup OnLive hit the wall in 2012 and finally shut down altogether in 2015. But stealth startup LiquidSky is formally unveiling its cloud gaming service today — and it says it already has 400,000 users.

The service lets you play a high-end game on a low-end computer or mobile device. Like other cloud game services, it runs the game in the cloud and streams a video of the game to the user. When the user does something interactive, a small amount of data goes back up to the server. But founder Ian McLoughlin, a 23-year-old who started working on the problem when he was in high school, said his company’s approach is a lot smarter than previous versions, costs less to deploy, and provides for an infinite catalog of games to stream.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.