Cloud gaming took a big dive when ambitious startup OnLive hit the wall in 2012 and finally shut down altogether in 2015. But stealth startup LiquidSky is formally unveiling its cloud gaming service today — and it says it already has 400,000 users.
The service lets you play a high-end game on a low-end computer or mobile device. Like other cloud game services, it runs the game in the cloud and streams a video of the game to the user. When the user does something interactive, a small amount of data goes back up to the server. But founder Ian McLoughlin, a 23-year-old who started working on the problem when he was in high school, said his company’s approach is a lot smarter than previous versions, costs less to deploy, and provides for an infinite catalog of games to stream.
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