MaxPlay nears closed beta for cloud-based collaborative game and VR engine

MaxPlay has announced the closed beta test for its cloud-based collaborative game development engine. The San Francisco company says its platform modernizes the process of making games by enabling people in remote locations to work on the same part of a game with cloud-based assets in real-time.

The move is the latest in the game engine wars for the hearts and minds of game developers. MaxPlay competes with rivals such as Epic Games, Unity Technologies, and Amazon’s Lumberyard.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.