Scoreloop adds payments to its Android social gaming suite

Android phone users are downloading lots of apps. But app developers would be happier if those users would pay for them. To help make that happen, Scoreloop is adding the ability to make payments for Android apps to its suite of social gaming tools for Google’s Android operating system.

Scoreloop started on the iPhone, providing social features for iPhone games. But in a diversification move it is spreading to Android, which isn’t as mature as the iPhone. Google still hasn’t fixed payment problems on the Android Market, so developers have had to focus on making money from advertising on free apps, said Marc Gumpinger, chief executive of Scoreloop. The company already lets developers add ads to their games, and it is getting 100,000 new users per day on Android. But with this new method, developers can enable a secure payment system on their own. Users can buy virtual currency with real money to get virtual items in games.

The company, based in Munich, Germany, now provides every part of the equation for helping Android apps make money. It has its own discovery mechanisms for getting apps noticed through friend networks. And now it is adding PayPal and other ways to generate revenue from apps. Game developers no longer have to create their own merchant account to enable the secure payment system.

Hubert Sliwka, head of Gamesoul Studios, said PayPal is the best way to buy content inside games and that he is relieved Scoreloop is now taking care of everything.

Rivals include Aurora Feint and PapayaMobile. Scoreloop is getting more active on Android in part because Apple has made its own move to set up a social gaming network on the iPhone. But Scoreloop believes that Apple’s effort is complementary, as Apple is focused on the front-end interaction with consumers while Scoreloop focuses on the back-end infrastructure. Meanwhile, Google is leaving the territory wide open for companies like Scoreloop on Android.

Scoreloop says it has 200 million users of games that tap its software. The company was founded in 2008.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.