Teen and tween gamers dig VR games, but don’t want to pay a lot for them

Four out of five teen and tween gamers are eager to adopt virtual reality devices. But more than 60 percent of consumers say they will not pay more than $400 for a VR head-mounted display.

These are some of the findings of the 2015 VR Consumer Report from Greenlight VR, a market researcher focused on VR, and Touchstone Research.

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