The landscape of VR is complicated — with 234 companies valued at $13B

Virtual reality has drawn a huge amount of investment in the past few years, generating about $13 billion in value, according to a new analysis by VB Profiles.

VB Profiles found 234 companies in sectors including applications and content, VR content studio tools and platforms, reality capture tools, VR content distribution platforms, head-mounted displays, and user input hardware. VB Profiles will be showing off the VR landscape report at our GamesBeat 2015 event in San Francisco today. (VB Profiles is a partnership between Spoke Intelligence and VentureBeat.)

Those companies employ 40,000 people and have raised $3.8 billion to date, with a value creation of $13 billion. Three billion-dollar companies are on the list as well, including Oculus VR, which Facebook acquired for $2 billion.

More than a third of the companies — 82 of them — are in California. New York has 18, Washington has 10, Canada has 11, and the United Kingdom has 11. The rest are scattered around the rest of the world.

Nine companies have gone public; six have been acquired; 35 are part of other companies; and 185 are private.

 

VR’s explosion was evident in the past five years, when 134 companies emerged. From 2005 to 2009, 18 companies started up.

So far in 2015, 41 companies have raised $309 million. In 2014, 27 companies raised $1.4 billion. The biggest funding to date was Magic Leap, an augmented-reality (a cousin of VR technology) company, which raised $592 million to date from companies, such as Google.

The top investors include Intel Capital and Google Ventures, which have funded seven companies each. Andreessen Horowitz, Formation 8, and Qualcomm Ventures have invested in three companies each.

 

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.