The DeanBeat: Casual Connect shows that the game business is a daily Darwinian struggle

The Casual Connect game conference was a big affair this week in San Francisco, and it was a bellwether for the health of the game business. To me, it showed that the Golden Age of Gaming is still happening, but the industry is dividing into a small group of winners and a large group of losers. Survival in the game industry is a daily Darwinian struggle. Developers and publishers are always struggling against huge odds, and one of their worst enemies is the rising cost of user acquisition, or acquiring new players in games.

While many parts of the game industry are growing, and there were plenty of big parties to celebrate the good times, I saw some relative weakness of what was once the heart of the game business: San Francisco and greater Silicon Valley. The Bay Area has been home to pioneering companies throughout the history of gaming, including Atari and Electronic Arts. And while it still has a unique advantage as the nexus of technology innovation and gaming, it’s also clear that this region is going through a time of consolidation.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.