Uncharted 4’s creative director dishes on the multiple meanings of ‘A Thief’s End’

LOS ANGELES — Uncharted 4: A Thief’s End is perhaps the one exclusive game that could be most responsible for keeping Sony in the lead in the console war. Coming in 2016, it’s is in a state of deep development at Naughty Dog, but the designers had a chance to show off the latest interactive blockbuster action that they have in mind for the final story of series hero Nathan Drake.

Neil Druckmann and Bruce Straley, the producers of The Last of Us, moved over to take over the project in mid-development. They rebooted it and tried to focus on exactly how to meet the vast expectations the audience has for the game, which is a new chapter in a series that has defined big-budget gaming in the modern console era.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.