Halo 5: Guardians' creators discuss the 'instruments of death' in multiplayer (interview)

After more than two years of development, Microsoft’s 343 Industries studio is revealing details of the Halo 5: Guardian’s multiplayer beta today. It has beautiful graphics that will look great on the Xbox One video game console, but it also has new features that should make players feel like they’re getting something fresh, even though the game is just the latest in a series that has sold more than 60 million copies since 2001.

I attended a preview event for the multiplayer beta, which debuts for buyers of the Halo: Master Chief Collection game on Dec. 29. The beta is critical, since multiplayer has to be done just right to satisfy so many fans. That has put the pressure on Josh Holmes, the executive producer on Halo 5 Guardians at 343 Industries; and Tim Longo, creative director of Halo 5 Guardians at 343. We played the multiplayer beta with them, and then talked to them about it afterward.

Unlock premium content and VIP community perks with GB M A X!
Join now to enjoy our free and premium membership perks.
Already a member? Sign in

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.