Fractured Minds

17-year-old’s Fractured Minds mental health puzzle game debuts on PC and consoles

Fractured Minds, a first-person puzzle adventure game highlighting the impact of mental health issues, has launched digitally on the PC, PlayStation 4, Xbox One, and Nintendo Switch.

The title comes from Emily Mitchell, a 17-year-old who wanted to make a game about severe anxiety and depression. She found solace through game development, and she won the 2017 BAFTA Young Games Designers award.

Now the game has been spruced up and published by Wired Productions, which is making it available for $1.99. Eighty percent of the proceeds are going to Mitchell, who lives in Watford, United Kingdom, and Safe In Our World, a new games industry charity dedicated to raising and supporting mental health awareness. It is one of a number of games — like Hellblade: Senua’s Sacrifice — that are tackling the difficult subject of mental illness.

Fractured Minds creator Emily Mitchell

Inspired by Mitchell’s personal journey through severe anxiety, Fractured Minds seeks to create greater understanding and stand in solidarity with mental health sufferers around the world. Players will embark on a personal and emotional journey through the human psyche.

Exploring atmospheric and thought-provoking chapters, each symbolizing a different aspect or challenge associated with mental health — from isolation to anxiety, with everyday situations becoming distorted beyond recognition.

“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone,” said Mitchell in a statement. “The effects of illness can be invisible from the outside, yet debilitating to those affected, so it’s important to continue raising awareness and offering support. I am grateful for the support I’ve received and want to help others however I can.”

Fractured Minds depicts different moods.

Safe In Our World is a new mental health charity for the video games community with the goal of raising awareness of mental health issues among gamers and creators and affecting positive change within the industry. Supported by industry luminaries and ambassadors across the world, its mission is to create a digital destination where sufferers can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry.

“Fractured Minds represents the best of what inspired talent can aspire to offer to the world, and Safe In Our World is honored to be a beneficiary as we support Emily and her poignant project,” said Gina Jackson, trustee for Safe In Our World, in a statement. “We are passionate about shedding light and destigmatizing mental health conditions while helping the gaming community to come together in support of one another.”

The indie game has interactive environments with challenges and puzzles across six levels, each inspired by real-life obstacles. You can explore the emotions surrounding emptiness, anxiety, depression and paranoia with hope. The game has an immersive soundtrack including Silence from Kai Engel.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.