Zelda: A Link Between Worlds breaks convention by going back to its roots

Hollywood & Games returns to Los Angeles on December 10, bringing together 250+ executives, founders, investors and decision-makers at the Grammy Museum's Clive Davis Theater. Explore the business of entertainment's biggest partnership through independent, journalist-led conversations on IP, investment, storytelling and new opportunities across gaming and Hollywood. Space is limited. Secure your seat today.

Nintendo is rethinking Zelda with A Link Between Worlds. President Satoru Iwata explained the important role of a new part of the game called the Ravio Shop during today’s Nintendo Direct broadcast.

In the past, Zelda games had something of an “unwritten rule,” as Iwata called it, in which the games directed players from dungeon to dungeon in a set order that followed the storylines, with gamers picking up items as they go. That’s changing.

Ravio_Zelda
Ravio, the merchant of an in-game shop in the Legend of Zelda: A Link Between Worlds.

The Ravio Shop offers a variety of traditional Zelda items, such as the Hookshot, the bow, and other standard weaponry for Link. This makes it possible for gamers to tackle the dungeons in any order they choose. It’s something more akin to the original The Legend of Zelda for the NES, which offered the player no direction.

“I hope you enjoy the flexibility provided by this unique Zelda adventure,” said Iwata.

A Link Between Worlds launches on Nintendo 3DS in North America on Nov. 22.