The White Helmets rescue a trapped child in Modern Warfare.

YouTube won’t restrict simulated violence in video game content

YouTube said today that it will no longer restrict violent video game content, after an evaluation that concluded there is a difference between the simulated violence of movies and games and the depiction of real world violence.

I learned about this restriction when I posted a story about whether it was OK for Call of Duty: Modern Warfare developers to include a scene in their popular game that showed a child being forced to defend herself and kill a Russian soldier during a chemical attack on her village in a fictional Middle Eastern country. The scene also showed dead children and a dead dog.

“We know there’s a difference between real-world violence and scripted or simulated violence – such as what you see in movies, TV shows, or video games – so we want to make sure we’re enforcing our violent or graphic content policies consistently,” said Google in a post. “Starting [December 2], scripted or simulated violent content found in video games will be treated the same as other types of scripted content.”

Call of Duty: Modern Warfare.
Call of Duty: Modern Warfare. Captain Price leads the way.

YouTube flagged my video for the story as one that would be age-restricted and not fully monetized. But the ruling in a new Google support post today said that “future gaming uploads that include scripted or simulated violence may be approved instead of being age-restricted” and that “there will be fewer restrictions for violence in gaming.”

YouTube said it will continue to protect viewers from real-world violence. If a video focuses on things like “dismemberment, decapitations, [or] showing of human corpses with severe injuries,” then Google said it will likely get restricted.

Google also said that the lifting of the restriction on games would have no effect on guideliness for advertisers. Any videos that depict violence in games could still be limited in reach to advertisers.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.