Menu
GamesBeat
Search
Menu
GamesBeatGamesBeat
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
Search
  • Become a Member
  • Sign in
close
GamesBeatGamesBeat
close
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
  • Become a Member
  • Sign in

Follow us

Follow us on social media

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Categories
  • Posted inin Business

Your players are complaining. Are you listening?

  • Posted byby GamesBeat
  • February 20, 2015
  • Updated June 18, 2025
  • 4 min
  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

This sponsored post is produced in association with Helpshift.

Why user feedback is crucial to a game’s success

A player is enjoying your game, but suddenly discovers a problem with your game. So, what do they do when they need help in that very moment? Players have a few options: they can ping you on social media, email you (and wait even longer for a reply), or leave a nasty review in the App Store. This is all friction that makes customers leave the game to consider a competitor. Not to mention that bad reviews obviously deter potential players as well.

You already know how important player retention is. For instance, Swrve has found that 74 percent of gamers don’t come back for a second time. Meeting your players’ initial expectations is critical for your game’s success. When that first impression matters so much, why would you have them leave frustrated without a chance to determine what the problem is and address it?

A better way is through in-app messaging, which provides direct communication and invaluable intel when resolving issues. For most, this is a pretty big internal build, but platforms like Helpshift offer a great alternative. One that’s getting harder to ignore.

With in-app messaging, gamers just press a ‘Help’ button and instantly talk to you. You get a view of where a customer is in the game, what device they’re using, and other useful information that normally chews up valuable time. An in-app messaging feature even gives you the opportunity to talk one-on-one. And players are more likely to reach out when the platform behaves like iMessage. The result? Issues get resolved before they get publicized, customers are happier, and retention goes up.Screenshot_2015-02-18-19-55-55 (1)

Players’ top complaints

So what are the kinds of things you’re likely to hear? Top complaints from gamers fall into the following categories.

Too many game crashes

When you release your game, you may encounter quality problems, such as software bugs or game crashes not obvious in the test environment. When these happen, you want to identify and fix them as quickly as possible, before you get a one- or two-star rating in the App Store.

Monetization too aggressive

Games have to be profitable, otherwise developing them is just another expensive hobby. Game creators make money through in-app purchases, advertising, and pay-to-win models. The idea is to find a harmonious balance between making money and interrupting the game to the point of unhappy gamers. Timing is key. Identify the moments of happiness for your player — hitting a new level, or achieving a milestone. This is the moment that players are most likely to monetize.

Don’t like pay to win strategy

In the pay-to-win model, a player pays for the upgrades that allow him or her to progress through the system and secure a spot in the leaderboard. If you’re deliberately increasing your difficulty to force players to pay, it can backfire. Again, the key is striking a balance between the game design and pricing model. If you squeeze your players for too much money, they leave, and you end up with bad publicity.

Too many ads

When a player really gets into a game, he or she gets into a zone. You want your player to stay in that zone, so they progress through the game. Advertising is a key way to make money in freemium games, but too many in-your-face ads interrupt the game and send players elsewhere. Again, think about timing. During crucial moments of a gamer’s experience, don’t bombard them with ads. Execute during the less stressful moments of the game.

Unresponsive developers when stuff is broke

When a player takes time to complain about something not working, the last thing they want to hear from you is silence. Let your customers know you care by responding quickly to customer support issues. According to Tushar Makhija, VP of Business Development at Helpshift, this is a clear case of where time is money.

“If you reply within the first 24 hours, a paying customer will increase in-app spend by 30% within 30 days. Similarly, a non-paying customer is 30% more likely to become a paying customer over the next 30 days,” says Tushar.

Derivative gameplay with just new art

The increasing number of mobile games on the market means that many games share the same concepts. Sure, it’s tempting to mimic a highly successful game, but don’t simply copy what’s out there. Instead, touch on something new and exciting. Similarly, avoid repeating a past success. Simply putting new art on an old game and calling it a day will end up with nasty comments. As you conceptualize your game, constantly put yourself in your players’ shoes. How will this experience be different for them?

Game takes up too much space on phone

Whether you are targeting North American or Asian markets, if a game takes too long to download (either due to a poor connection with your server or a bloated app), a player is going to lose interest. What’s more, if your app takes up too much space, it becomes a candidate for deletion when a player wants to download other games.

Complaints are really just another form of feedback. But if you respond to players’ concerns directly — and demonstrate you care and are listening — you have a better chance of increasing user engagement and retention, and keeping your players in the game. If you don’t, your players will just find another game to play.


Sponsored posts are content that has been produced by a company that is either paying for the post or has a business relationship with VentureBeat, and they’re always clearly marked. The content of news stories produced by our editorial team is never influenced by advertisers or sponsors in any way. For more information, contact [email protected].

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky

Latest News

    • Posted inin Technology
    Nvidia CEO announces expanded partnerships with South Korean tech companies
    • Postedby Dean Takahashi
    • July 25, 2026
    • Posted inin Entertainment
    Esports World Cup to Bring Free Public Festival to Paris’ Champs-Élysées
    • Postedby Jolie Feld
    • July 24, 2026
    • Posted inin Technology
    Nvidia CEO Jensen Huang leads charge for open source AI
    • Postedby Dean Takahashi
    • July 24, 2026

Trending

    • Posted inin Development
    Playstrom and SayGames eye PC growth with Shipping Store Simulator 2037
    • Postedby Alexander Lee
    • July 24, 2026
    • Posted inin Business
    How humans reason different from AI and why that’s an investment opportunity | Songyee Yoon interview
    • Postedby Dean Takahashi
    • July 24, 2026
  1. LVL Zero Cohort - Meet the 10 Indian Game Development Startups
    • Posted inin Business
    LVL Zero concludes inaugural cohort, showcasing 10 Game startups at Demo Day in Bengaluru
    • Postedby Sam Smith
    • July 24, 2026

Subscribe to our newsletter

Join GB MAX and get access to GamesBeat newsletters for all the latest updates
Join Now

Gameplay

  • Stumble Guys launches Disability Pride Month campaign with SpecialEffect
    • Postedby Jolie Feld
  • Aliens Fireteam 2
    Daybreak Game Company and Cold Iron Studios confirm Aliens: Fireteam Elite 2 release date
    • Postedby Sam Smith

Entertainment

  • Esports World Cup to Bring Free Public Festival to Paris’ Champs-Élysées
    • Postedby Jolie Feld
  • Star Wars Zero Company reveals cast
    • Postedby Jolie Feld

Development

  • Stumble Guys launches Disability Pride Month campaign with SpecialEffect
    • Postedby Jolie Feld
  • Playstrom and SayGames eye PC growth with Shipping Store Simulator 2037
    • Postedby Alexander Lee
  • Become a Member
  • Sign in
  • Contact Us
  • About Us
  • Terms of Service
  • Privacy Policy
  • Do Not Sell My Information
Copyright © 2026 GamesBeat. All Rights Reserved.