The Fullbright Company recently released its interactive-story game Gone Home to praise from critics. The developer built the title on the popular Unity software kit, but that’s not what it started on.
When Gone Home designer Steve Gaynor first began development on the mystery adventure, he originally built it on the HPL2 engine from developer Frictional Games. That’s the same engine used on first-person horror game Amnesia: The Dark Descent. Gaynor intended to see through the creation of Gone Home on that SDK, but it was not meant to be.

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