Xing: The Land Beyond — the remarkable journey from classroom to Steam

Presented by Intel


Before the Kickstarter, before it embraced VR, before Sony put it in its E3 lineup, Xing: The Land Beyond started out as a project in a level design class at college. What was meant to be a one-week assignment ended up being developed over the course of five years, spawning a studio, White Lotus Interactive, and a design philosophy along with it.

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