Xbox parsed 14.8B pieces of content, according to 2025 Transparency Report

Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

Xbox today published its 2025 Transparency Report, where it details its safety standards and efforts to meet them in the last calendar year. According to the report, Xbox moderated a total of 14.8 billion pieces of content during the year, and found that 2.5%, or about 368 million pieces of that content violated its policies. It also revealed it’s expanded the scope of its AI detection protocols to cover 11 more harmful topics than they did in 2024.

The report, which was published ahead of Safer Internet Day on February 10, breaks down the 368 million pieces of proactively detected offensive content by type, with 160 million of them being classified as “abusing our Platform and Services.” Further, 62 million contained profanity or vulgarity, 51 million contained nudity or pornography, 38 million were considered bullying or harassment and 28 million were called “Hateful Conduct.”

For reactive moderation — or content handled after it is reported — the company received 39 million reports, and 9.6% (or 3.7 million) of those resulted in action. Xbox also noted that it sent 1,254 reports to the Center for Missing and Exploited Children, and 10,051 referrals to players for counseling services via the Crisis Text Line.

The company also detailed its expansion of safety protocols, including the AI solutions it introduced in 2024. In 2025, those AI solutions expanded to include “Hate Speech, Bullying & Harassment, and Cheating,” with the report noting, “This expansion of our existing tooling has allowed us to identify harmful content more broadly and effectively, so our human moderators can continue to focus on the most nuanced and complex harms.”

Kim Kunes, Xbox’s VP of gaming trust and safety, said in a public post, “Over the past two decades, [Xbox’s] approach has evolved to meet the needs of players where they play. It is guided by five core pillars shaped by player and parent feedback, the constantly evolving nature of online harms, and the ways safety by default can help create safer, more welcoming communities from the start.”