Virtual reality is about to take off in a big way. Tech advisor Digi-Capital estimates that it could be a $30 billion industry by 2020. But if follows in the footsteps of the video game industry when it comes to the issue of diversity, that could be a disaster.
That’s the view of a panel of four women that I moderated in a session during the Game Developers Conference last week at the Open Gaming Alliance lounge. Our charter was to talk about the need to diversity the people, apps, and audience for the emerging platform of virtual reality. What better
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