Wolfenstein II: The New Colossus dances between agony and ecstasy

Bethesda’s Wolfenstein II: The New Colossus is going to be an awesome video game when it debuts on October 27. But it’s going to produce a lot of agony once players start trying to shoot the Nazis who have taken over America. That’s because the game is, like its predecessor Wolfenstein: The New Order from 2014, going to be difficult to play.

Yes, this is another episode of Dean Takahashi is bad at playing video games. But I hope it entertains and illuminates. I played the beginning level of Wolfenstein II at the recent Electronic Entertainment Expo (E3) in Los Angeles in June. It was tough, but I didn’t get have so much level that I couldn’t finish the level. But I played the game again at another couple of preview events, and that feeling of victory that comes when you finish a level eluded me.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.