With patience, I defeated Supercell’s monetization strategy in Clash Royale

It took me 55 days, but I finally have the Prince. One of the most powerful characters in Supercell’s Clash Royale is very hard to earn without paying real money in the free-to-play mobile game. But after getting lucky and patiently biding my time, I was finally able to secure the slippery card.

My Clash Royale deck now includes the deadly Prince.
My Clash Royale deck now includes the deadly Prince.

Most people aren’t this patient, and that’s why Clash Royale has been among the biggest revenue generators in mobile gaming history. The title from Helsinki-based Supercell is No. 3 on the top-grossing games list in the U.S., behind MZ’s Game of War: Fire Age and Mobile Strike. Clash Royale topped the mobile game revenue charts with $133 million in revenue in March, according to market researcher SuperData Research.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.