With patience, I defeated Supercell’s monetization strategy in Clash Royale

It took me 55 days, but I finally have the Prince. One of the most powerful characters in Supercell’s Clash Royale is very hard to earn without paying real money in the free-to-play mobile game. But after getting lucky and patiently biding my time, I was finally able to secure the slippery card.

My Clash Royale deck now includes the deadly Prince.
My Clash Royale deck now includes the deadly Prince.

Most people aren’t this patient, and that’s why Clash Royale has been among the biggest revenue generators in mobile gaming history. The title from Helsinki-based Supercell is No. 3 on the top-grossing games list in the U.S., behind MZ’s Game of War: Fire Age and Mobile Strike. Clash Royale topped the mobile game revenue charts with $133 million in revenue in March, according to market researcher SuperData Research.

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