Tangible Play is announcing today that it has begun shipping Osmo, which combines an iPad app and physical objects to entertain kids with a new breed of social games.
The company has accumulated more than $2 million in preorders for its educational title. Tangible Play will now begin shipping Osmo games to more than 2,000 schools that have preordered it. That’s a particularly good reception for an educational product, and it bodes well for Tangible Play, which is a rare startup — it marries Silicon Valley tech with education and gaming.

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