Why Wooga is focusing on story-based casual games

Berlin’s Wooga rose to prominence in mobile games on the strength of casual games like Diamond Dash and Bubble Island. But the company had another round of layoffs in February as it decided to de-emphasize pure casual and focus on what has become its core strength: story-based casual games like June’s Journey and Pearl’s Peril.

Wooga has decided that the mobile game business is so ultra-competitive that it needs to focus on what it does best and stick to that. June’s Journey is very demanding because the company has committed to launching an update with new story and puzzle elements every week. That’s not easy to do, and so the company is giving up on its efforts in casual mobile games.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.