Game development is a time-intensive and complicated machine. And studios are always looking for anything to improve the efficiency of that process. That’s why many publishers are embracing the writers’ room formula that has long dominated television production. During a GamesBeat Summit 2020 panel, HBO narrative design director Adam Foshko and John Wick creator and writer Derek Kolstad talked about what this concept means for gaming.
Foshko has written for game franchises like Skylanders, Call of Duty, and Destiny. And in addition to John Wick, Kolstad is adapting games like Just Cause and Hitman while also working on Marvel’s The Falcon and the Winter Soldier for Disney+. And during their conversation, both talked about how the writers’ room environment is important to delivering high-quality writing in high-pressure scenarios.
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