Why the Canadian government is OK with picking winners and losers among game startups

Canada has hit its stride in video games, with more than 20,400 direct and an additional 16,000 indirect jobs in the game industry. It has 472 companies, including hundreds of independent game studios. And as the U.S. cracks down on its immigration policies, our neighbor to the north is taking the opposite strategy, opening up its borders and using immigrants to fill vacant game job openings.

I moderated a panel about making games in Canada at the Devcom event in Cologne, Germany, just before the Gamescom fan event. Canada took dozens of its game studios to the event and helped them display their games to the Gamescom crowd, which numbered in the hundreds of thousands. But deciding to invest government money in game startups isn’t an easy decision. It means that the government gets involved in picking winners and losers, and it has to deal with the consequences of that.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.