Why it took 15 years for World of Tanks to reach 2.0 | Artem Safronov interview

Join independent journalists and industry decision-makers at GamesBeat NEXT, returning to San Francisco November 2–3. The event brings together 500 executives, founders, investors and tech leaders shaping the $200 billion interactive economy for candid discussions on gaming, entertainment, technology and AI, plus executive networking and opportunities to build partnerships and close major deals.

Wargaming launched World of Tanks 2.0 as a heavily-updated game on September 1 in Asia and September 3 in the U.S. and Europe.

It took a while to happen. The original World of Tanks — which Will Wright called a shooter game for old people — came out in 2010. Seven years, later, the company announced it reached World of Tanks 1.0. And now, another eight years later, we have World of Tanks 2.0. Way back at the 10th anniversary in 2020, World of Tanks had cleared $1 billion in revenue.

Keep Reading with GB MAX
Get the full story — and the intelligence behind it.
GB MAX members get complete articles, full transcripts, in-depth analysis, and exclusive reporting and conversations — plus access to private editorial conversations and exclusive events. Join today and receive a complimentary VIP ticket to GamesBeat Next, November 2–3 in San Francisco.
Already a Premium Member? Sign in