Why Firaxis decided to make drastic changes to cities in Civilization VI

Take-Two Interactive‘s 2K label and Firaxis Games are publishing Sid Meier’s Civilization VI on the PC on October 21. And while the turn-based strategy series is now 25 years old, Firaxis thinks it has figured out a way to keep players coming back for one more Civ.

Innovating on an existing franchise has been critical for this game. The Civilization franchise has sold more than 33 million copies, including 8 million for Civilization V, which debuted on the PC in 2010. Lead designer Ed Beach and the Civ team recently showed GamesBeat the first 60 turns of gameplay for Civilization VI.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.