Why Bloober Team made Cronos into a tough survival sci-fi horror game | exclusive interview

Bloober Team recently revealed its sci-fi horror survival game, Cronos: The New Dawn. I had a chance to play through early levels of the game at a recent preview event in Oakland, California. And then I interviewed the game leads.

They talked about setting the game in their hometown in Krakow, Poland, inside a giant steel manufacturing complex built during the Communist post-war era. The time fast forwards into an alternative history future when the Brutalist architecture is in ruins and destroyed objects just float in the air.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.