What the heck? World of Warcraft: The Magazine

wow-1World of Warcraft, the billion-dollar online world with 11.5 million subscribers is about to get its own magazine.

World of Warcraft: The Magazine will be a subscription only magazine debuting in multiple languages — English, French, German and Spanish — in the U.S. and Europe. It will be published by Future, a British media chain, in cooperation with the game’s maker, Blizzard Entertainment.

The magazine will have no ads and will run about 148 pages. It will be high-end glossy, with lots of room for game art and a pull-out poster, and will be packed with all sorts of articles from the perspectives of both game creators and fans.

It seems crazy to launch a new print magazine without an accompanying web site in the age of the Internet. But Future’s executives, including magazine editor Dan Amrich, believe that the gravitational pull of World of Warcraft is so strong among its users that they will gladly pay the $39 per year subscription fee for the collectible magazine. That really says something about how much fans can be attached to their fantasy worlds. The more I think about it, the more it seems likely that this will to succeed. The appeal could be similar to that of Figure Prints, a startup that is overloaded with orders for its 3-D figurines of personalized World of Warcraft characters. The bet here is that fans of a world such as World of Warcraft are so involved in their own storytelling inside the game that they will want something permanent to commemorate it.

The magazine is being announced among the faithful at Blizzard’s annual convention, BlizzCon, in Anaheim, Calif., this weekend. Blizzard will promote subscriptions for the quarterly magazine on its web site for the game.

The game was launched five years ago. It faces one big hiccup now. In China, Blizzard has had a horrible transition from its Chinese online game operator, The9, to Netease. The game has been down since June as a result, and now Chinese authorities are in talks with Blizzard about removing objectionable material in the game. So the fate of World of Warcraft in China is up in the air. But Future isn’t planning on launching the magazine there anyway.

Amrich, former senior editor at Official Xbox Magazine, will be joined by art director Ryan Vulk, who joins Future from Wired magazine. The editorial director is Julian Rignall. A bunch of freelance journalists will contribute to the magazine.

John Gower, international director of FuturePlus, said the game magazine business has been hurting for some time, thanks to competition from the Internet. He said this project could buck the trend and has been in the planning stages for years.

Paul Sams, chief operating officer of Blizzard Entertainment, said his team will work closely with the Future team to make the magazine stand out.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.