Activision is announcing Black Ops Royale, a new mode for Call of Duty: Warzone players based on the Avalon map and coming on March 12.
It’s a free experience for all players, and it’s coming just in time for Season 2 of Call of Duty: Black Ops 7. It will drop players into Avalon, the massive high-tech modern city that played a big role in the Black Ops 7 single-player campaign’s Endgame finale.
Your job is to survive a battle royale with 25 teams with up to four players each, for a total of 100 players. You scavenge for loot and fight through high-stakes chaos on the Avalon map. This BR is a new version of Blackout, the first battle royale map for Call of Duty that came out with Call of Duty: Black Ops 4 in 2018. It was Activision’s first counterattack on PlayerUnknown’s Battlegrounds, or PUBG.
While Activision was fighting off PUBG in those days, now it’s dealing with the popularity not only of Electronic Arts Battlefield 6, which features massive battles and destructible environments. It’s also battling ARC Raiders, which debuted just before Black Ops 7 in October. ARC Raiders has gone on to sell more than 14 million copies at a cheaper $40.
Black Ops Royale launches on March 12 at 9 p.m. Pacific time.
Black Ops Royale: A different battle royale

This is an original Blackout-inspired Battle Royale with no Loadouts, no Gulag, and no Buy Stations. Wingsuit in, scavenge to survive, upgrade weapons through rarity, master Cradle Breaches, and outlast 24 rival squads on Avalon’s massive warzone.
As we saw in single-player, the interesting thing about this mode will be the high mobility that comes with the futuristic weaponry, like springing to the tops of buildings using exoskeletons, flying around in wingsuits, wall jumping, shooting through objects to hit targets, grappling hooks and invisibility modes. We’ll see how many of these are incorporated into the mode. Instead of slower-paced gulag battles, you can redeploy after death via towers and redeploy tokens.
Weapons, Archetypes, and Upgrading: After infiltration, it’s pure scavenger warfare: scramble to find Black Ops 7 weapons with fixed Build Archetypes and five-attachment upgrade paths. Hunt for Attachment Kits to raise weapon Rarity, unlocking your preset build, and push your arsenal to Legendary before the competition does.
A Deeper Dive into Weapon Archetypes: Weapon Archetypes define how every gun functions in Black Ops Royale, pairing class-wide Global Benefits with tuned Build Themes that stack through rarity upgrades. Learn the Themes, master the kits, and turn base ground loot into Legendary or even Exotic match-winning firepower.
Cerebral Link: Your Heads-Up Display: Black Ops Royale’s Cerebral Link HUD keeps the familiar Call of Duty: Warzone layout while adding critical intel: visible health values, weapon Rarity and Archetype, full Attachment upgrade paths, and an expanded Backpack Menu supporting additional equipment slots. Faster swaps, clearer data, sharper decision-making — all at a glance.
Black Ops Royale Perk System: The original Call of Duty BR Perk system returns and includes a flexible twist: no fixed slots, just five swappable, consumable boosts you activate when the moment demands. Loot them, swap them with your squad, and time them wisely — each temporary advantage can shift the balance of a firefight or the fate of your squad throughout the match.
Black Ops Royale Equipment: Arm yourself with a full Blackout-inspired arsenal: carry two types of Equipment at once and use returning favorites like the Grappling Hook, Sensor Dart, and Trauma Kit, plus potent Killstreaks and the Tiered Armor Vest system. Scavenge smartly and deploy the right tool at the right moment to survive Avalon’s escalating chaos.
Black Ops Royale Match Features: Black Ops Royale reshapes match flow with wingsuit infil, wall-jumping Omnimovement, swimmable waterways, and crossable tidal flats. No Gulag — redeploy via Tokens or captured Towers. Command land, sea, and air vehicles, outmaneuver rivals, and stay ahead of the ever-closing Collapse.
Activities: Avalon’s optional Activities add to looting with purposeful risk: hunt bounties, crack Strongboxes for Armor, capture Relays for UAV sweeps and redeploys, or fight through Guild defenses for premium rewards. Choose your objective, secure the advantage, and dictate the pace of the match.
Cradle Breaches shroud parts of Avalon in red gas, spawning hallucinated zombie hordes and revealing desirable loot invisible outside the zone. Brave the chaos to face a Mangler Boss or unlock a Mystery Box for the best armor, weaponry, and other top-tier rewards — if you survive.
Integrations and Launch Timing: Black Ops Royale ties directly into Black Ops 7 and Call of Duty: Warzone progression, with exclusive Challenges, Missions, and camo unlocks — plus the cross-mode Counter Skies Event Pass (March 17 – April 2). Earn the Swordfish A1, new Attachments, Operator Skins, and more when the mode launches on March 12 at 9 p.m.
“Up to 100 wingsuited players with one goal: be the last team standing. Once you hit the ground, you’ll have to scavenge for weapons and other resources to strategize your survival. In addition to the numerous opponents beware of the collapse which slowly shrinks the area of combat forcing fights to the death. Oh, and don’t forget the zombies…”
Black Ops Royale’s roadmap

A new big map, and a rebuilt and updated mode inspired by the Call of Duty Battle Royale experience that started it all. Now players can play on Avalon, the city in the single-player campaign that serves as the Guild’s headquarters.
Players can expect a new roadmap and blog later this week on March 4.
Part 1: Black Ops Royale Tactical Summary
Call of Duty’s original Battle Royale experience returns as Black Ops Royale, bringing the intensity of the original mode to Call of Duty: Warzone, but with modern updates and modifications for a truly Black Ops experience. What follows is an in-depth first look at the gameplay present in Black Ops Royale.
What is Black Ops Royale?
This is a free-to-play Battle Royale experience with new rules influenced by the original Blackout: Black Ops Royale is on a new map with gameplay that rewards scavenging for greater gear and eventual domination of all rival squads.
There are clear influences from the core Blackout experience — like bullet drop and weapon handling, as well as the armor system and use of the Trauma Kit — capturing the Blackout pacing, traversal, and combat feel in a modern way. This isn’t a remake; it’s a unique experience that pays homage to the Blackout core gameplay while keeping the flow of a match feeling right for Call of Duty: Warzone players.
How many players and squads?
There will be 100 players in 25 Quad teams to begin with, dropping into Avalon, with a visible circle denoting an ever-shrinking perimeter. The location of this electrified boundary shifts to another part of the map at the start of each match to ensure the entire map is playable across games.
What makes this Battle Royale Mode different?
Unlike the usual Call of Duty: Warzone BR modes, there are no Loadouts, with all players beginning on an equal footing. You drop into the fray with only a pistol and a Wingsuit. There are no Buy Stations. There is no Gulag. There is no in-game cash. You’re here to gear up, control the chaos, and annihilate all rivals.
• Gear Up: Seek out critical weapon and armor upgrades. Chase high-tier power wherever it appears.
• Control the Chaos: Cradle Breaches hold unknown threats and unmatched rewards.
• Annihilate All Rivals: Strike fast with the Wingsuit. Convert your arsenal into victory as the last team alive.
How do I Gear Up proficiently?
Find a weapon, Armor, and Equipment from ground loot and Supply Boxes, and be on the lookout for Consumable Perks, as well as equipment to level up your armor.
Each weapon has preset archetypes, and if you find one that fits your playstyle, you can upgrade it using Attachment Kits found in the world, rather than scavenging for individual Attachments. Increasing rarity adds attachments and improves stats, all the way up to Legendary. You immediately feel the impact as you upgrade.
There are both low and high-risk areas to scavenge in; you’re here to earn your way to success. Every match will feel different. There’s no guaranteed path to a specific weapon. You need to adapt to what you find.
What happens if I’m eliminated?
You have two chances to redeploy: either by using a scavenged Redeploy Token allowing you to jump back into the match, or your team can activate a Redeployment Tower.
How do I obtain the best loot?
By successfully scavenging and upgrading your armaments, tactically using Equipment including the Blackout elements integrated into Black Ops Royale, such as the Wingsuit, Grappling Hook, Sensor Dart, RC-XD, Trauma Kit, and both the Perk and Armor systems.
You’re also here to control the chaos and claim high-tier loot in Cradle Breaches, the spiritual successor to Blackout’s zombie zones.
Drop into “Operation: Eclipse” from a formation of VTOLs alongside your adversaries with nothing more than a Wingsuit, two plates of attached armor, a knife and a Jäger 45 pistol: This is Blackout-inspired gameplay where scavenging is the key to survival. You’re here to loot with haste before the enemy outplays you. Your first plan is usually obtaining a more powerful weapon.
Big Map Update: Avalon

First introduced as the large-scale Endgame map in Call of Duty: Black Ops 7, Avalon is the “Big Map” in Call of Duty: Warzone, expanding the map pool alongside Verdansk, Rebirth Island, and Haven’s Hollow. Avalon’s massive landscape is defined by connected locations and purpose-built combat zones, all taking place without the ominous red fog present in Endgame.
This lets the vibrant and colorful world of Avalon shine, featuring a mix of dense city sectors, tactically diverse interior spaces, exposed routes where faster traversal may be advantageous, and extended sightlines. The team at Treyarch has made efforts to reduce water prevalence in the map, adding sections of exposed sand to connect islands, and new land areas that connect major land masses to streamline player movement for a better Battle Royale gameplay experience.
Are you ready to learn the ins and outs of Avalon from the Firing Range to the Excavation Site? Then check out the interactive Black Ops Royale map in the free Tac-Atlas
Part 2: After Infil: Weapons, Archetypes, and Upgrading

Loot and Inventory: No Loadouts. Upgradeable Weapons.
The early game involves a focused search within your drop point for loot — either loose or in Guild-branded or regular supply boxes — securing weapons, armor plates and upgrades, Tacticals, Lethals, Field Upgrades, Killstreaks, and Consumable Perks as you go. All normally looted weapons are from Black Ops 7.
There are two aspects about any weapon you use in this mode that are vitally important to your continued survival:
• The weapon’s Rarity.
• The weapon’s Build Archetype.
Weapon Rarity
As usual, looted weapons have a rarity value, and as you scavenge during the early match, these are predominantly “Common” Rarity (appearing with a gray outline around the weapon before you pick it up and framing the info box on your HUD).
There are five main, color-coded rarity values to a weapon. The rarer the weapon, the more predetermined Attachments there are on the weapon.
• Common (Grey): One Attachment.
• Uncommon (Green): Two Attachments.
• Rare (Blue): Three Attachments.
• Epic (Purple): Four Attachments.
• Legendary (Orange): Five Attachments (maximum for normally secured weapons).
All weapons in Black Ops Royale have already received five predetermined Attachments, each with an easy-to-understand description of what advantage each Attachment gives to that weapon once you pick it up.
All five of the predetermined Attachments appear above the weapon icon in your HUD (and each time you inspect the weapon, check the Tac-Map > Upgrade Path menu, or upgrade the weapon). However, only the Attachments highlighted in this icon are visually fixed to the weapon, and active as you pick it up. The remaining greyed-out Attachments show you how the weapon will be upgraded and are automatically added to the weapon as you increase its Rarity as the match continues.
Attachment Kits: Attachments are predetermined to the weapon you pick up and are not swapped out individually.
This means you increase the Rarity of your weapon — and therefore the number of Attachments you unlock from its predetermined list — as the match progresses by finding and using Attachment Kits. You immediately feel the impact of the upgrade as you find Attachment Kits.
The (optional but recommended) end goal is to utilize a Legendary (Orange) weapon with all five Attachments unlocked.
Initial Details: Weapon Build Archetypes
In Black Ops Royale, the five predetermined Attachments you can fix onto a looted weapon have been bench-tested and designed to perform in a particular way: Every armament is designated for a particular style of play, and the grouping of Attachments match that style of play. This is known as the Weapon Build Archetype.
The Archetype is denoted by a Build Theme that appears above the Weapon name in your HUD.
Build Themes have a narrative-inspired name. Examples include “CQB”, “Raider”, “Covert”, “Viper”, “Heavy Metal”, or “Stalker”. These descriptors allow you to gain an initial understanding of what type of Attachments the gun will have before you read the enhancement description under each individual Attachment.
The more you play Black Ops Royale, the more you’ll learn the weapon build and its specific advantages, so you can look out for a named Build you know suits your playstyle. Or you can consult the table later in this Blog.
The Archetypes you find are constructed to take advantage of a particular weapon’s capabilities. A recommended plan is to pick the one that mimics your style of play.
• Location Randomized: Weapon Builds aren’t locked into a specific supply box or location.
• Example Build: A stealth-focused build — such as the “Covert” Archetype for the AK-27 — focuses on Silencer type and Magazine size but has three other Attachments that complement the Stealth playstyle.
• Attachments Intel: Your HUD displays all the predetermined Attachments you can unlock by upgrading it with Attachment Kits.
• Weapon Choice: While each weapon is locked into an upgrade path, you can still choose between different builds across all Black Ops 7 weapons by finding them across Avalon.
Additional Details: Weapon Attachment Kits
After dropping into Avalon and securing a weapon among the ground loot that matches your playstyle, and you’ve noted the advantages of the five Attachments available to that weapon, it’s time to upgrade! The search is on; focused on Attachment Kits.
• Attachment Kits are found as ground loot, within Supply Boxes, or as Activity rewards are Attachment Kits.
• They are easily spotted due to the purple glow around them.
• Attachment Kits automatically increase the Rarity and add the next Attachment to the weapon.
• The more Attachment Kits you find, the more potent the weapon becomes as the rarity level increases, and more Attachments are automatically unlocked for it.
• If you see an Attachment Kit, grab it while holding the gun you wish to upgrade (which can include your Infil pistol); the Kit immediately adds an Attachment to the weapon you are carrying, and adds a Rarity level to it.
• To fully max out a weapon, secure as many Attachment Kits as you need to allow all five of a weapon’s predetermined Attachments to be used.
• For a Common (Gray) Rarity weapon with one Attachment already available, secure a total of four more Attachment Kits to max it out to Legendary (Orange) status.
Part 3: A Deeper Dive into Weapon Archetypes

Critical Intel: Weapon Archetype Build Themes
Recap: Before we showcase all the Weapon Build Archetypes you can scavenge in Black Ops Royale, let’s recap what we’ve learned so far:
Archetype Themes for Weapon Classes
• Each weapon class (i.e., Assault Rifles, Snipers, LMGs, etc.) features a distinct Archetype Theme (either two or three per class). A Theme is built around playstyles that naturally fit the class. These are listed below.
• Individual weapons within a class will draw from one of the Archetypes. With all of Black Ops 7’s weapon classes, you can expect over 40 Archetype Themes, with over 20 initially available as ground loot, with more added and adjusted during the Season.
• As previously explained, at each rarity tier, weapons gain a new Attachment along a predefined progression path that reinforces the selected Archetype Theme.
• The chosen Attachments have been customized and tuned for each Archetype to deliver impactful benefits you can immediately feel.
Global Class Benefits
• In addition to the Archetype Attachment benefits, weapons gain general Global Class Benefits at every rarity tier after Common (Grey).
• Global Class Benefits apply regardless of the individual Archetype Theme and consistently Stack at each rarity tier, starting at Uncommon (Green).
A Note on Recoil: Fully automatic weapons feature increased recoil at Common (Grey) rarity compared to the same weapons in other Call of Duty: Warzone modes. Upgrade these using Attachment Kits to improve this recoil and increase the potency of these weapons.
A Note on Bullet Velocity (and Bullet Drop): In addition to the Global Weapon Class Benefits you receive as you upgrade a weapon, expect bullet drop to significantly improve for all weapons at two specific rarity levels:
• For most gun types, you will experience decreased Bullet Drop and increased Bullet Velocity at Rare (Blue) and Legendary (Orange) levels.
• For Sniper Rifles, you will experience decreased Bullet Drop and increased Bullet Velocity at Uncommon (Green) and Epic (Purple) rarity levels.
Bullet Velocity and Bullet Drop upgrades will be noticeable during your match.
Study the following lists and tables, as they show the Global Class Benefits, and the Archetype Build Themes of all weapons available as ground loot.
Black Ops Royale: Global Weapon Class Benefits
Each Weapon Class has a set of Class bonuses applied to it at Uncommon (Green) Rarity. These stack as you upgrade your chosen weapon to a higher rarity. This means a fully upgraded (Legendary/Orange) weapon would stack the following benefits four times:
• No Benefits at Common Rarity (Grey).
• One set of Benefits at Uncommon Rarity (Green), as shown below.
• Two sets of Benefits stacked Rare Rarity (Blue).
• Three sets of Benefits stacked at Epic Rarity (Purple).
• Four sets of Benefits stacked at Legendary Rarity (Orange).
All statistical increases are based on improvements from the Common (Grey) version of the weapon and may not reflect the weapon as used in other Call of Duty: Warzone modes. Use the following Global Class Benefits to pick weapons that work with your preferred playstyle. Note that the three “+” signs next to the benefit indicate the following, and all specific percentages are subject to adjustment:
• “+” = Very Minor benefit (around 5%)
• “++” = Minor benefit (around 10%)
• “+++” = Moderate benefit (around 15%)
Assault Rifles: Global Benefits (at Uncommon Rarity)
• ++% Horizontal & Vertical Recoil Control
• ++% Faster Reload Speed
Submachine Guns: Global Benefits (at Uncommon Rarity)
• ++% Horizontal & Vertical Recoil Control
• ++% Faster Reload Speed
Shotguns: Global Benefits (at Uncommon Rarity)
• +% Better Hipfire Spread
• +% Better ADS Spread
• ++% Faster Reload Speed
Light Machineguns: Global Benefits (at Uncommon Rarity)
• ++% Horizontal & Vertical Recoil Control
• ++% Faster Reload Speed
Marksman Rifles: Global Benefits (at Uncommon Rarity)
• ++% Horizontal & Vertical Recoil Control
• ++% Faster Reload Speed
• ++% Improved Aiming Idle Sway
Sniper Rifles: Global Benefits (at Uncommon Rarity)
• +% Faster Rechambering Speed
• ++% Improved Aiming Idle Sway
• +++% Improved Flinch Resistance
Pistols: Global Benefits (at Uncommon Rarity)
(Usually the Jäger 45 you are equipped with at Infil)
• ++% Faster Reload Speed
Black Ops Royale: Weapon Archetype Themes
At the most basic level, each Weapon has its own basic handling characteristics that are distinct from one another. For example, a base EGRT-17 AR handles in a different way compared to a base Peacekeeper Mk1 AR. You should already have a preferred weapon based on playing other modes. With Black Ops Royale, you can scavenge for an Archetype of that weapon. Here are the available Archetype Themes, followed by more detailed explanations and general stats that increase when using and upgrading that Archetype:
Assault Rifles
Expect the following Archetypes*:
• M15 MOD 0: CQB, Recon
• AK-27: Covert, Recon
• MXR-17: Covert, Recon
• DS20 Mirage: CQB, Covert
• Peacekeeper Mk1: CQB, Covert
• Maddox RFB: Covert, Recon
• EGRT-17: CQB, Recon
Submachine Guns
Expect the following Archetypes*:
• Ryden 45K: Burner, Stalker
• Razor 9mm: Burner, Stalker
• Dravec 45: Stalker, Mantis
• Carbon 57: Stalker, Mantis
• Sturmwolf: Stalker, Mantis
• Kogot-7: Burner, Stalker
• REV-46: Burner, Stalker
Shotguns
Expect the following Archetypes*:
• M10 Breacher: Raider, Bug Out
• Echo 12: Raider, Striker
Light Machineguns
Expect the following Archetypes*:
• MK.78: Heavy Metal, Patrol
• XM325: Heavy Metal, Patrol
• Sokol 545: Heavy Metal, Lockdown
Marksman Rifles
Expect the following Archetypes*:
• M34 Novaline: Scout, Widow
Sniper Rifles
Expect the following Archetypes*:
• VS Recon: Viper
• Hawker HX: Redacted
Pistols
Expect the following Archetypes*:
• Jäger 45: CQB
• Coda 9: Akimbo
• Velox 5.7: Sentinel
Launchers, Specials and Melee
While Launchers and other weaponry is in Black Ops Royale, they do not feature Archetype Themes. Note that your Infil Pistol can be upgraded as well.
(* Weapons found in Ground Loot will be constantly adjusted as the Season progresses. Therefore, you may not find certain listed weapons or Archetype Themes until later in the Season).
The following Archetype Themes, along with playstyle descriptions, are planned to be available, though some Themes and Weapons will become accessible as the Season progresses:
Assault Rifle Archetype Themes
Assault Rifle Archetype Theme: CQB
Playstyle: Front line and aggressive, bridging the gap between an AR and SMG.
Available on: M15 MOD 0, DS20 Mirage, Peacekeeper Mk1, EGRT-17
Increased Stats via Attachment Kit Upgrades: ADS Speed, Sprint to Fire Speed, Sprint Speed, Aim Walking Speed, Horizontal Recoil Control, 45 Round Mag, Red Dot Optic.
Assault Rifle Archetype Theme: Recon
Playstyle: Veteran long-range player, built for holding positions and challenging at range.
Available on: M15 MOD 0, AK-27, MXR-17, Maddox RFB, EGRT-17
Increased Stats via Attachment Kit Upgrades: Vertical Recoil Control, Horizontal Recoil Control, Bullet Velocity, All Damage Ranges, Flinch Resistance, 3x Scope, 60 Round Mag.
Assault Rifle Archetype Theme: Covert
Playstyle: Focuses on staying off the radar, moving through Avalon and maintaining accuracy.
Available on: AK-27, MXR-17, DS20 Mirage, Peacekeeper Mk1, Maddox RFB
Increased Stats via Attachment Kit Upgrades: Suppressor, Mid-Damage Range, Aiming Movement Speed, Vertical Recoil Control, Non-Sprint Speed, ADS Speed, 45 Round Mag, 2x scope, Laser.
SMG Archetype Themes
SMG Archetype Theme: Burner
Playstyle: Close quarter combat, with fast movement and impressive reaction times.
Available on: Ryden 45K, Razor 9mm, Kogot-7, REV-46
Increased Stats via Attachment Kit Upgrades: ADS Speed, Sprint to Fire Speed, Rate of Fire, Sprint Movement Speed, Hipfire Spread, Iron Sight, 40 Round Mag.
SMG Archetype Theme: Stalker
Playstyle: For those who wish to tactically flank and stay off the radar.
Available on: Ryden 45K, Razor 9mm, Dravec 45, Carbon 57, Sturmwolf, Kogot-7, REV-46
Increased Stats via Attachment Kit Upgrades: Suppressed fire, Aiming Movement Speed, Horizontal Recoil Control, Non-Sprint Speed, Damage Range, Hybrid Scope (1x vs 2x) or MM Optic, 40 Round Mag.
SMG Archetype Theme: Mantis
Playstyle: Transforms the SMG into a mini Assault Rifle while focusing its effectiveness at the longest range that SMGs can be effective at.
Available on: Dravec 45, Carbon 57, Sturmwolf
Increased Stats via Attachment Kit Upgrades: Damage Range, Bullet Velocity, Vertical Recoil Control, Horizontal Recoil Control, Flinch Resistance, 2x scope, 50 Round Mag.
Shotgun Archetype Themes
Shotgun Archetype Theme: Raider
Playstyle: Aggressive rushing in to overwhelm the enemy.
Available on: M10 Breacher, Echo 12
Increased Stats via Attachment Kit Upgrades: Sprint Speed, Sprint to Fire Speed, Aimed Walking Speed, Hipfire Spread, ADS Speed, Fire Rate
Shotgun Archetype Theme: Bug Out
Playstyle: Steady, composed, specializes in maximizing combat readiness.
Available on: M10 Breacher
Increased Stats via Attachment Kit Upgrades: Damage Range, ADS Pellet Spread, Vertical Recoil, Aiming Movement Speed, Magazine Size.
Shotgun Archetype Theme: Striker
Playstyle: Range versatility. Good damage up close, and noticeably more effective mid-range.
Available on: M10 Breacher
Increased Stats via Attachment Kit Upgrades: Aiming Movement Speed, ADS Pellet Spread, Damage Range, ADS Speed.
Light Machinegun Archetype Themes
LMG Archetype Theme: Lockdown
Playstyle: Deadly when dug in and holding a defensive position, but less mobile.
Available on: Sokol 545
Increased Stats via Attachment Kit Upgrades: Suppressed Fire, Aiming Movement Speed, ADS Speed, Horizontal Recoil, Movement Speed, Rate of Fire.
LMG Archetype Theme: Patrol
Playstyle: Focusing on faster, more mobile engagement.
Available on: MK.78, XM325
Increased Stats via Attachment Kit Upgrades: Sprint Speed, Sprint to Fire Speed, Aimed Movement Speed, Vertical Recoil Control, Hipfire Spread, Red Dot Optic.
LMG Archetype Theme: Heavy Metal
Playstyle: Maximized for long range engagements.
Available on: MK.78, XM325, Sokol 545
Increased Stats via Attachment Kit Upgrades: Vertical and Horizontal Recoil, Damage Range, Flinch Resistance, ADS Speed, Bullet Velocity.
Marksman Rifles Archetype Themes
Marksman Rifles Archetype Theme: Scout
Playstyle: Focus on mobility, quick target identification, and engagement.
Available on: M34 Novaline
Increased Stats via Attachment Kit Upgrades: Damage Range, Magazine Size, Aiming Idle Sway, Flinch Resistance.
Marksman Rifles Archetype Theme: Widow
Playstyle: Stealth focused. Strike with purpose.
Available on: M34 Novaline
Increased Stats via Attachment Kit Upgrades: Suppressed fire, Aiming Movement Speed, ADS Speed, Vertical Recoil Control, Fire Rate.
Sniper Rifles Archetype Themes
Sniper Rifles Archetype Theme: Viper
Playstyle: Impressively bold, powerful, one-shot deadliness.
Available on: VS Recon
Increased Stats via Attachment Kit Upgrades: Bullet Velocity, Flinch Resistance, Aiming Idle Sway, Vertical Recoil Control, Rechamber Speed.
Sniper Rifles Archetype Theme: Redacted
Playstyle: Favoring shooting and moving while trying to hide your position.
Available on: Hawker HX
Increased Stats via Attachment Kit Upgrades: Suppressed fire, Bullet Velocity, Damage Range, Rechamber Speed, ADS Speed, Flinch Resistance.
Pistols Archetype Themes
Pistol Archetype Theme: CQB
Playstyle: Quickdraw pistol designed for close-range engagements.
Available on: Jäger 45
Increased Stats via Attachment Kit Upgrades: ADS Speed, Sprint to Fire Speed, Sprint Speed, Fire Rate, Magazine Size.
Pistol Archetype Theme: Akimbo
Playstyle: Dual-wield pistols constructed for rapid engagements.
Available on: Coda 9
Increased Stats via Attachment Kit Upgrades: Dual Wield, Hipfire Spread, Sprint to Fire Speed, Sprint Speed, Damage Range, Magazine Size.
Pistol Archetype Theme: Sentinel
Playstyle: Designed for stealth encounters while excelling at range.
Available on: Velox 5.7
Increased Stats via Attachment Kit Upgrades: Suppressed Fire, Damage Range, Vertical Recoil, Aiming Movement Speed, Magazine Size, 1x Optic.
Archetype Example: Building a Better Sniper Rifle
Now that you’re able to plan your preferred Archetype Themes before a match, let’s drop into Avalon and focus on building the very best sniper rifle that suits a particular playstyle. In this example, we’re planning on dropping enemies with one shot!
Enter the “Viper Rifle”: We drop into Avalon with our squad and begin to scavenge for appropriate loot. We soon secure a Common Rarity (Grey) VS Recon that comes with the “Viper” Archetype Build.
Note: Here are the improvements to a base VS Recon that a Common “Viper” VS Recon provides. Note that percentage values are subject to adjustment and designed to showcase how potent an Archetype can become when fully upgraded!
“Viper” VS Recon Upgrade Path: Common (Grey)
• Global Weapon Benefits: None
• Archetype Benefits: First Attachment: 23” G-Force Barrel (Bullet Velocity Barrel)
o 30 percent improved Bullet Velocity
The hunt is on for additional Attachment Kits to fully upgrade the “Viper VS Recon” to its fullest potential, stacking stat increases along the way. Here’s what happens when we upgrade to Uncommon (Green):
“Viper” VS Recon Upgrade Path: Uncommon (Green)
• Global Weapon Benefits:
o +5 percent Faster Rechambering Speed
o +10 percent Improved Aiming Idle Sway
o +15 percent Improved Flinch Resistance
• Archetype Benefits: First Attachment: 3” G-Force Barrel (Bullet Velocity Barrel)
o +30 percent improved Bullet Velocity
• Archetype Benefits: Second Attachment: Stabilized Heavy Pad (Flinch Resist Pad Stock)
o +40 percent increased Flinch Resistance
• Stackable Benefit:
o +55 percent improved Flinch Resistance (Global Benefit plus Second Attachment Benefit)
The match continues, and so does the search for additional Attachment Kits. Here’s what happens when we upgrade to Rare (Blue); the Sniper really starts to increase in the pinpoint accuracy department:
“Viper” VS Recon Upgrade Path: Rare (Blue)
• Global Weapon Benefits (Stacking once):
o +10 percent Faster Rechambering Speed
o +20 percent Improved Aiming Idle Sway
o +30 percent Improved Flinch Resistance
• Archetype Benefits: First Attachment: 3” G-Force Barrel (Bullet Velocity Barrel)
o +30 percent improved Bullet Velocity
• Archetype Benefits: Second Attachment: Stabilized Heavy Pad (Flinch Resist Pad Stock)
o +40 percent increased Flinch Resistance
• Archetype Benefits: Third Attachment: Sway Grip (Steady Sway Handguard Underbarrel)
o +40 percent Reduced Aiming Idle Sway
• Stackable Benefit:
o +70 percent improved Flinch Resistance (Global Benefit plus Second Attachment Benefit)
With another Attachment Kit added to the VS Recon, it becomes a refined precision sniper built to drop targets in a single, punishing shot. Here’s what happens when we upgrade to Epic (Purple):
“Viper” VS Recon Upgrade Path: Epic (Purple)
• Global Weapon Benefits (Stacking twice):
o +15 percent Faster Rechambering Speed
o +30 percent Improved Aiming Idle Sway
o +45 percent Improved Flinch Resistance
• Archetype Benefits: First Attachment: 3” G-Force Barrel (Bullet Velocity Barrel)
o +30 percent improved Bullet Velocity
• Archetype Benefits: Second Attachment: Stabilized Heavy Pad (Flinch Resist Pad Stock)
o +40 percent increased Flinch Resistance
• Archetype Benefits: Third Attachment: Sway Grip (Steady Sway Handguard Underbarrel)
o +40 percent Reduced Aiming Idle Sway
• Archetype Benefits: Fourth Attachment: Muzzle Brake (Muzzle)
o +40 percent Reduced First Shot Vertical Recoil
• Stackable Benefit:
o +85 percent improved Flinch Resistance (Global Benefit plus Second Attachment Benefit)
What happens when the maximum Attachment Kits are added and the VS Recon “Viper” is fully upgraded? It becomes a perfected precision sniper engineered to erase targets in a single, unstoppable shot. Here’s what happens when you finish upgrading, and reach Legendary Rarity (Orange):
[[BO7-S02R-BLACK-OPS-ROYALE-024]]
“Viper” VS Recon Fully Upgraded: Legendary (Orange)
• Global Weapon Benefits (Stacking twice):
o +20 percent Faster Rechambering Speed
o +40 percent Improved Aiming Idle Sway
o +60 percent Improved Flinch Resistance
• Archetype Benefits: First Attachment: 3” G-Force Barrel (Bullet Velocity Barrel)
o +30 percent improved Bullet Velocity
• Archetype Benefits: Second Attachment: Stabilized Heavy Pad (Flinch Resist Pad Stock)
o +40 percent increased Flinch Resistance
• Archetype Benefits: Third Attachment: Sway Grip (Steady Sway Handguard Underbarrel)
o +40 percent Reduced Aiming Idle Sway
• Archetype Benefits: Fourth Attachment: Muzzle Brake (Muzzle)
o +40 percent Reduced First Shot Vertical Recoil
• Archetype Benefits: Fifth Attachment: Quick Bolt (Rapid Fire, Fire Mod)
o +30 percent Rechamber Speed
• Stackable Benefit:
o +100 percent improved Flinch Resistance (Global Benefit plus Second Attachment Benefit)
Exceptions to the Rule: Exotic Weapons
Under normal circumstances, the upgrade path of a weapon ends at Legendary (Orange) rarity, but there are certain circumstances during a match where you might uncover weaponry with more devastating and unique abilities. These weapons have more than five attachments (usually eight), have the Ultra (gold) rarity level, are already fully upgraded, and may have unique abilities. These are known as Exotic Weapons and are highly prized. In fact, there may only be one available per match! Can you find it?
[[BO7-S02R-BLACK-OPS-ROYALE-025]]
Exotic Example: “Backdrive” Dravec 45 Submachine Gun
The Backdrive is the takedown specialist’s dream; it features eight helpful attachments specifically tailored to enhance this weapon type, along with additional abilities:
• 45% Improved Damage Range
• 40% Faster Reload Speed
• 30% Faster Jog, Sprint & ADS Move Speed
• 80 Round Mag
• 50% Faster ADS Speed
• 70% Faster Sprint to Fire Speed
• Reflex Optic
• 10% Faster Fire Rate
• 40% Reduced Recoil
Part 4: Cerebral Link: Your Heads-Up Display

Your Main C-Link HUD
Your Cerebral Link HUD overlay has been streamlined and adjusted but is mostly familiar to Call of Duty: Warzone players. Expect the following familiar and adjusted HUD elements to utilize as the match begins:
• Top-Middle: Compass and POI Intel: Your compass direction and name of the POI you’re currently in.
• Top-Left: Your Mini-Map, timing to the next Circle Collapse, and any Activities or Missions you’re currently engaged in.
• Bottom-Left: Your team’s health and armor, including the plates you have equipped and have in reserve, any Redeploy Tokens you or your team has, and your health, shown as a bar as well as in units.
• Bottom-Middle: Access to your Inventory Menu. The five small square boxes indicate the Perk Slots you are running.
• Bottom-Right: Your chosen weapon, its type and color-coded Rarity (and therefore potency). Additionally, the Tacticals and Lethals held, circled around the Field Upgrades and Killstreaks. You can carry up to two of each piece of Equipment, and swap between them.
HUD Intel Updates Summary: The Black Ops Royale heads up display is almost identical to a regular Call of Duty: Warzone HUD, with the following main adjustments:
• Your Health is displayed (in units) in white markers.
• Your additional, temporary Health above maximum, accessed via the Trauma Kit or specific Perks, is displayed (in units) in yellow markers.
• The Rarity/color of your carried weapon and Build type descriptor.
• Your carried weapon’s Attachments (the five available in the upgrade path) are visible when you pick up your weapon or access the Tac-Map Menu.
• Inventory has been modified to allow you to carry up two Lethals, two Tacticals, two Field Upgrades, and two Killstreaks. All must be of a different type (you cannot carry two Frag Grenades, for example).
• Hot swap: Hover over an item in your inventory to see the button to quick swap that slot. Expect to learn rapid button combos to make accessing and swapping equipment extremely intuitive.
Quick Menu: Updated Inventory
Your inventory system is streamlined via the Quick Menu (also known as the Inventory Menu) and features familiar elements from the original Blackout GUI. Your carrying capacity has been modified in this mode to allow the following:
• Equipment Menu: You have quick access to an Equipment menu inside your HUD, which shows the following:
o Armor Plates and number carried
o Tacticals and number carried if applicable
o Lethals and number carried if applicable
o Killstreaks
o Field Upgrades and number carried if applicable
o Your three weapons (up to two guns and the current rarity of each, and your Melee)
o Up to five Perk placement slots (that you can switch out as needed)
• This menu is primarily used to quickly drop any items you may not need or your teammates could utilize, such as Armor Plates or weapons.
Tac-Map Menu and Upgrade Path Intel
Tac-Map: Access your Tac-Map Menu for more clarity regarding the Avalon AO, including locations of Activities. Additional Tac-Map Data is also available: Hover over any icon on your Tac-Map to gain more specific details within the Tac-Map screen.
Upgrade Path: Critical information on the Upgrade Path of your Primary and Secondary Weapons, including the Attachments you’ve unlocked for each.
Scoreboard and Stats: As usual, these offer insights into you and your squad’s score, as well as how well you are performing with each weapon, and in the match.
Note: Additional combat information is now available during the loading screen, showing your K/Ds, Top Ten placements, and Games Played in this mode.
Part 5: Black Ops Royale Perk System

Perks Overview
Perks are found as ground loot, in supply boxes, or as rewards, and activated when you want to use them. Your main HUD and Inventory HUD both show the Perks you are carrying, and those you have activated, as well as those you are waiting to activate. After activation, Perks last for a duration, after which the benefits run out.
• There are no “Slots” for Black Ops Royale Perks. Instead, you can grab, carry, and utilize up to five Perks.
• Perks can be gathered, swapped between teammates, and specific Perk combinations can be utilized during the early, middle, or late game stages, a key strategy to success.
• Your maximum of five carried Perks are quickly and intuitively swappable and activated from your Inventory menu, though you can have more than five active at one time.
• You can apply a Perk and then close out the Inventory menu, or queue a second or additional Perks, then immediately click on the next Perk you want to apply, allowing you to “hot swap” and click on several Perks and then close out of the Inventory menu.
• Once acquired, Perks have three states to them: they can be saved for later in the match, saved for a teammate and dropped for them, or activated.
• When you find a Perk kit on the ground, you have two options: To Equip or Stow: It’s important to stow it, as the Equip option starts the Perk’s effects immediately.
• Because Perks are consumable and temporary, you have to make deliberate decisions about when to use them, adding an extra layer of strategy to each encounter.
Available Perks
Note that most Perks last between two and four minutes of match time. In the general duration timing listed below, “Short” indicates a time of around two minutes, “Long” indicates a time of around four minutes, and “Medium” indicates a time between the two, between two and a half and three and a half minutes.
Awareness
Duration: Short.
Effects: Increases the volume of enemy footsteps by a modest amount. You also gain the ability to track enemy footprints.
Notes: This perk is best utilized when you’re about to engage or investigate an area with enemy activity.
Brawler
Duration: Long
Effects: Gain a small amount of additional health when engaged in melee attacks. Provides bonus to your health if you are fully healed. Strong increase in melee damage. Adds the Tactical Sprint ability.
Notes: Excellent resilience and agility improvements. Can be used when in tight confines, or you’re low on ammunition and need to finish off foes with your fists or a knife.
Engineer
Duration: Medium
Effects: Allows you to see enemy equipment, killstreaks, and vehicles through walls. When you’re a driver or a passenger in a vehicle, it will repair itself over time.
Notes: This aids your awareness and supports your team. If you want to avoid equipment and spot it from a distance, equip this Perk.
Iron Lungs
Duration: Long
Effects: Increases the time you can hold your breath while underwater or using certain Optic Scopes. Reduces weapon flinch and idle sway.
Notes: A vital perk for long-range sniping combat, or those attempting to stay submerged for longer periods of time.
Looter
Duration: Short
Effects: Supply boxes within a reasonably proximity are outlined. A modest increase in the chance to find higher-value loot (more special items).
Notes: This support perk enables you to increase the value of opening crates in unlooted areas.
Medic
Duration: Long
Effects: Downed allies return to the fray with impressive bonus health. You can insert Armor Plates more rapidly. You can revive yourself and others more quickly.
Notes: For the support Operator who needs rapid protection and can work with a squad to patch teammates up more proficiently.
Mobility
Duration: Long
Effects: No fall damage. You swap weapons more rapidly and reload more quickly.
Notes: For those seeking more dexterity, and zero chance of cratering after a wingsuit mishap.
Outlander
Duration: Medium
Effects: Reduces the damage you take if caught in a Circle Collapse and increases the movement speed if inside a Circle Collapse, both by a modest amount.
Notes: Adding a minor improvement to your maneuvering within a Circle Collapse can be very beneficial, though it is extremely situational.
Paranoia
Duration: Long
Effects: You can sense when an enemy is looking at you.
Notes: Marks around the screen indicate whether an enemy is facing your direction, allowing you more time to react accordingly and tactically.
Reinforced
Duration: Long
Effects: Explosive and fire-based damage is reduced by a sizable amount and cannot down you if you’re struck while at full health. You gain resistance to Flashbangs and Stuns, and suffer reduced damage from the Hand Cannon, War Machine, and Death Machine.
Notes: Added resilience is always welcomed, providing the enemy utilizes offense specific to this Perk.
Skulker
Duration: Long
Effects: Increases your movement speed by a minor amount. Increases your crouch and prone speed by a modest amount. Increases your swimming speed by an impressive amount.
Notes: Adding mobility to all facets of your movement is always advantageous, especially if you seek to escape or maneuver by water.
Squad Link
Duration: Short
Effects: When you ADS, enemies are automatically pinged. Shooting enemies outlines them briefly. Downed enemies within your general vicinity will be visible through obstacles.
Notes: This powerful Perk must be activated at the most tactically advantageous time, as it only lasts a short time. But it enhances enemy takedowns for you and your squad.
Note on Perks outside of Black Ops Royale: For more information on new Perks coming to modes outside of Black Ops Royale — like Berserker, Hunter, and Momentum — check out the Season 02 Reloaded blog later this week.
Part 6: Black Ops Royale Equipment
With a wide variety of Tacticals, Lethals, Field Upgrades, Unique Items, and Killstreaks, it’s well worth knowing what each item looks like, and its effectiveness in the warzone, especially as you’ll be scavenging for all of them!
Tacticals
The following Tactical equipment is available within Avalon, during Black Ops Royale matches. Two different sets of Tacticals can be carried at a time and used.
• EMP Grenade: Disables or destroys electronics. Effective against Equipment, Killstreaks, and enemy players. Uncommon loot.
• Flashbang: Blinds and deafens targets temporarily. Common loot.
• Grappling Hook: See below. Uncommon loot.
• Psych Grenade: Explodes on impact, releasing a lingering cloud of hallucinogenic gas. Common loot.
• Sensor Dart: See below. Rare loot.
• Smoke Grenade: Deploys a smoke screen that blocks vision and automated targeting systems. Common loot.
• Stim Shot: Military stimulant that quickly heals combat wounds. Common loot.
• Stun Grenade: Slows victim’s movement and aiming. Common loot.
Returning Equipment Confirmed: Grappling Hook
Returning as a Tactical with multiple uses, increase your maneuverability considerably with the Grappling Hook, as well as the Wingsuit to Grappling Hook combo you might remember from your Blackout days. Hook onto buildings and even moving vehicles or the RC-XD Killstreak, and disconnect to drop into a Wingsuit glide, all with your next target in your sights! Uncommon loot.
Returning Equipment Confirmed: Sensor Dart
Returning as a Tactical is the go-to piece of recon Equipment! Lob out the sensor dart projectile and look for a radar ping where it lands, showing enemies in the vicinity. The trick, of course, is where to throw it: Ideally somewhere hidden as the dart can be destroyed by bullets, explosives, or EMP pulses. Sensor Dart can also be pinned to something moveable like an enemy vehicle, platform, or even a drone or another player! Just be wary near water or strong electrical fields. Rare loot.
Lethals
The following Lethal equipment is available within Avalon, during Black Ops Royale matches. Two different sets of Lethals can be carried at a time and used.
• Cluster Grenade: Device that scatters smaller explosives when detonated. Uncommon loot.
• Combat Axe: Thrown axe that can kill enemies in one hit. Bounces off surfaces. Uncommon loot.
• Cymbal Monkey: See below. Rare loot within Cradle Breaches.
• Frag Grenade: Cookable fragmentation grenade. Common loot.
• Needle Drone: Small flying drone that explodes on impact. Toggles between auto or manual control. Rare loot.
• Point Turret: Small deployable sentry turret that automatically shoots at enemies, distracting and damaging them. Rare loot.
• Sticky Grenade: Timed sticky grenade. Common loot.
Returning Equipment Confirmed: Cymbal Monkey
Another classic Blackout throwback, this explosive device — also known as a Monkey Bomb — causes a distracting sound that can lure nearby zombies. It explodes after a short countdown, inflicting damage in the immediate vicinity. Rare loot within Cradle Breaches.
Field Upgrades
The following Field Upgrades are available within Avalon, during Black Ops Royale matches. Two different Field Upgrades can be carried at a time and used.
• Armor Box: A blue box that allows you to restock the Armor Plates for you and your team. Common loot.
• Bubble Shield: A defensive item that deploys a large, domed Bubble Shield that absorbs incoming ranged and explosive damage from all directions until it has sustained enough damage and disintegrates. Rare loot.
• Deployable Cover: A ballistic shield barricade you can place onto the ground and use as cover or to mount your weapon onto. Common loot.
• Echo Unit: Creates a stationary facsimile of the player to act as a distraction. Destroyed by shooting at the base of the hologram. Common loot.
• Munitions Box: An olive color box for restocking equipment to both you and your squad when placed on the ground, refilling your Primary, Secondary, Tacticals, and Lethals. Uncommon loot.
• Trauma Kit: See below. Uncommon loot.
• Trophy System: Place on the ground or the flat surface of a vehicle, and the system destroys incoming enemy projectiles. Common loot.
Returning Equipment Confirmed: Trauma Kit
Infamous in aiding players during late-match engagements, Trauma Kits are extremely beneficial as they allow you to regain full health as well as bonus health after a three-second usage. This heals you back to full health (150 units) plus an additional 100 temporary units to a new maximum of 250. Once the temporary health is lost, it does not regain. Note this is distinct from the First Aid Kit, another equipment item. Uncommon loot.
Killstreaks
The following Killstreaks are available within Avalon during Black Ops Royale matches. Note that Black Ops Royale Killstreaks focus on personal and protective firepower rather than area-of-effect destruction. One each of two different Killstreaks can be carried at a time and used. All Killstreaks should be considered Uncommon loot.
• D.A.W.G.: Deployable Armored Weaponized Groundcraft featuring a large caliber turret and rocket pod. Very effective against infantry targets. This mobile quadrupedal turret that follows you, firing on enemies.
• Deadeye Drone: Remote piloted aerial drone equipped with small caliber sniper rifle and limited ammunition. This remote armament can be controlled by the player.
• Death Machine: Heavy minigun with a fast fire rate, high penetration, and a large ammunition capacity.
• Hand Cannon: Powerful large caliber handgun with high bullet damage and penetration.
• HKDs: Aerial payload delivers wheeled Hunter Killer Drones which seek targets and explode.
• Psych Bomb: See below.
• RC-XD: Deploy a small remote-controlled, remote detonated explosive vehicle.
• War Machine: Powerful burst-fire grenade launcher with projectiles that explode on impact. Large magazine.
New Equipment Confirmed: Psych Bomb
A powerful cluster strike is called delivering a neurotoxic gas cloud at its impact sites. Expect around five payloads in a circular pattern, in two waves, with the effects of the gas lasting around ten seconds. Any foes caught within these detonations should expect to suffer from hallucinations and limited visibility.
Inventory Items and Tiered Armor Vests
There are certain important items that aren’t utilized like normal Equipment and are either stored in your Inventory Menu to be shared or used later in a match or used immediately upon access. Here’s a list of what to look out for:
• Ammunition: See below. Common loot.
• Armor Satchel: Initial Armor carrying capacity is up to three plates in use as protection, and a further five in reserve. This increases your reserve Armor carrying capacity by three to a maximum of eight. Uncommon loot.
• Tiered Armor Vests; Levels 1, 2, and 3: See below. Rare loot.
• Redeploy Token: Allows you to redeploy if you’re slain. Only one can be carried. Rare loot.
• Safecracker Drive: Allows access to Guild safes across Avalon in the Strongbox Crack Activity. Uncommon loot.
Note on Attachment Kits: Upgrades your held weapon in both rarity and attachments by one level. See early in the blog for further intel. Common loot. These are automatically used and cannot be saved or carried in your Inventory.
Returning Equipment Confirmed: Ammunition
Found across Avalon in Supply Boxes, as ground loot, in Munition Boxes and Ammo Caches, there are five different types of ammunition to uncover and apply to your chosen weapons, keeping additional or unused ammo types in your Inventory menu to drop for teammates or use if you change weapon types. Here’s how the ammo types break down. All ammo is Common loot.
• Assault Rifle/Light Machinegun (AR/LMG)
• Pistol/Submachine Gun (Pistol/SMG)
• Shotgun
• Sniper
• Launcher
Returning Equipment Confirmed: Tiered Armor Vests 1, 2, 3
In Black Ops Royale, you can locate special protective enhancements known as Tiered Armor Vests. These don’t have to be found in a linear progression (i.e., you can find Tier 2 Armor Vest without needing a Tier 1). Each of the three Armor Tiers offers a degree of damage mitigation on top of your usual plate protection:
• Mitigation does not apply if you have no plates equipped.
• Mitigation only applies to damage done to plates, effectively toughening them.
• Mitigation applies to all incoming damage, whether ballistic, explosive, or melee based.
• You cannot equip a lower Armor Tier if you have a higher one equipped.
• Armor Tiers persist until the operator is slain or equips a higher Armor Tier.
• Armor Tiers cannot be dropped or given to another teammate, though they are available to loot from a rival Operator after they are slain.
• Tier 1: Provides moderate mitigation when you have plates. Primarily found as ground loot. Uncommon.
• Tier 2: Provides greater mitigation when you have plates. Rare ground loot. Reward for completing Strongbox Crack (Activity).
• Tier 3: Provides optimal mitigation when you have plates. Very Rare ground loot. Reward for completing Cradle Breach Activity: Cradle Boss.
Part 7: Black Ops Royale Match Features
Map Navigation
A wide variety of vehicles, including a new Helicopter, provide rapid access across the map via land, sea or air. But you start it all in a VTOL:
Wingsuit
Your main mode of Infil transportation is the Wingsuit. You are encouraged to utilize the air brake, stowing and reequipping the Wingsuit while airborne, Free Looking to enhance your tactical knowledge of the immediate area, and swift deployment of the Wingsuit if you drop from a high cliff or building.
Ground Movement
When you’re on the ground, expect to use your normal maneuvering, along with aspects of Omnimovement, mainly the innate ability to Wall Jump up vertical surfaces to a degree, which is helpful when mantling or taking evasive moves over defenses.
Movement Across Water and Tidal Flats
Compared to the version of Avalon available to Black Ops 7 Endgame players, Treyarch has ensured increased maneuverability across the entire map, when Black Ops Royale launches and Avalon comes to Call of Duty: Warzone.
Outside of the newly created areas marked in the map image above, water acts as it usually does: You’re able to swim, switching to a pistol as an offensive weapon while underwater.
However, the rivers and shoreline predominantly in the southwest of Avalon have been heavily modified, featuring numerous ways to cross waterways via sandbanks, fords, tidal flats, and shallow marsh water. Expect areas of new land, additional zip lines, new highpoints to initiate wingsuit glides and even shallow sandbars which allow for infantry, wheeled vehicles, and boat traffic.
These modifications are of paramount importance to the team at Treyarch: “We made efforts to reduce water prevalence in the map, adding sections of exposed sand to connect islands, and new land areas that connect major land masses to streamline player movement for a better Battle Royale gameplay experience.”