Warner Bros. greenlights Green Lantern superhero game

green-lanternWarner Bros. and game developer Double Helix have partnered to create an action-based video game slated around the comic book hero Green Lantern, VentureBeat has learned.

The video game is believed to be linked to the official Green Lantern movie scheduled for a June 17, 2011 release. The movie is to be directed by Martin Campbell (director of the Casino Royale and GoldenEye films) with a screenplay penned by screenwriters Greg Berlanti and Michael Green.

Both Xbox 360 and PlayStation 3 versions of the game are in the works. As far as we know, there has never been a video game that focuses solely on Green Lantern, which is one of DC Comics’ oldest superheroes.

Double Helix, a twin studio comprised of two studios dubbed Shiny and The Collective, is currently finishing work on G.I. Joe (due August 4) for Electronic Arts, and has started work on Green Lantern for WB. Double Helix itself is a division of Foundation 9 Entertainment.

Superhero games are perennial bestsellers in the video game industry, so it’s only fair that Green Lantern character should get his shot. With the 50th anniversary of the original Green lantern (a.k.a Hal Jordan) being celebrated at this year’s Comic-Con conference and the straight-to-DVD movie Green Lantern: First Flight arriving shortly to retail stores, Green Lantern seems to be having a revival. Comic artist Geoff Johns is leading the comic book revival with a series dubbed Blackest Night. Buzz about this subplot in the Green Lantern storyline has been building for some time.

“The current Green Lantern comic story arc has been getting a lot of attention,” a representative at DC Comics told VentureBeat. “Geoff Johns has done an amazing job with the Blackest Night.”

A Warner Bros representative declined to comment on this story, citing it as “rumor and speculation.” But multiple sources close to the project who asked not to be mentioned by name, said a Green Lantern game concept has been bandied about for more than a year, but hadn’t seen much development progress until recently.