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WarioWare: Get It Together review — Refreshing and sometimes frustrating

WarioWare: Mega Microgames for the Game Boy Advance is one of those formative games for me. It showed me that the medium doesn’t always have to fit into neat, pre-determined genres. It helped that the game (with its rapid-fire 5-second action sequences) was fun and funny. The new WarioWare: Get It Together maintains that tradition. It is fun and funny. But it’s also obvious that the designers at Nintendo and co-developers Intelligent Systems and Koei Tecmo are struggling to live up to the franchise’s legacy of introducing exciting and new ways of interacting with WarioWare’s games. And that leads to a game that is still fundamentally a delight but one that may also not feel quite as original as it once did.

Even without that novelty, however, WarioWare: Get It Together is still a great time. The spin on the gameplay this time is that you control an on-screen character and that you can play the games cooperatively with other people controlling different characters. In previous entries in the series, you interacted with each game directly instead of through an avatar.

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