Virtual reality may be a little too real for a 5-year-old

Professionals in the game and tech industry make tough creative and financial decisions every day. But the scope of those problems are nothing compared to making the right parenting decisions.

I’m the father of a 5-year-old girl, Sakura, and there are a lot of things about her life that worry me. Sexual education, discussing drugs, how to interact with other human beings — all of these things are milestones that I have to help her with, as best I can, as they come. Not very high on the list, however, is how she will deal with a future filled with virtual reality. I thought maybe today was the day to tackle that small issue.

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