Video Blips: Mindjack, Bulletstorm, Lord of Arcana, and more

Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

If Mindjack's Nerkas Solutions employs sedentary degenerates as their quality-assurance product testers, I fear for humanity's future.

Video Blips:

• A dog's simple desire to take a walk outside gives his owner more than he bargained for when using Mindjack technology. Then again, parents goading their children to do the chores has never been easier.

function getVideo() {
var so = new SWFObject(“http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf”, “mplayer”, “607”, “341”, “8”, “#000000”);
so.addParam(“wmode”,”transparent”);
so.addParam(“swliveconnect”, “true”);
so.addParam(“allowscriptaccess”, “always”);
so.addParam(“allowfullscreen”, “true”);
so.addVariable(“pid”, “bitm001”);
so.addVariable(“siteId”, “435”);
so.addVariable(“videoId”, “237823”);
so.addVariable(“autostart”, “false”);
so.addVariable(“file”, “http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/435/3/237823/”);
so.addVariable(“pageUrl”, document.location);
so.write(“flashcontent_435_bitm001_single_237823”);
}

 

getVideo();

Continue after the break for Epic Games' Cliff Bleszinski's thoughts on who is eligible to play Bulletstorm, the liberal application of quick-time events in Lord of Arcana's boss battles, and the temporal hijinks of Radiant Historia.

 

• Epic Games Design Director Cliff Bleszinski knows his duty as a soon-to-be father when it comes to letting his kid play Bulletstorm. After all, there isn't a more tender moment between father and child than a tandem boot to an enemy's gonads.

function getVideo() {
var so = new SWFObject(“http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf”, “mplayer”, “607”, “341”, “8”, “#000000”);
so.addParam(“wmode”,”transparent”);
so.addParam(“swliveconnect”, “true”);
so.addParam(“allowscriptaccess”, “always”);
so.addParam(“allowfullscreen”, “true”);
so.addVariable(“pid”, “bitm001”);
so.addVariable(“siteId”, “435”);
so.addVariable(“videoId”, “237825”);
so.addVariable(“autostart”, “false”);
so.addVariable(“file”, “http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/435/3/237825/”);
so.addVariable(“pageUrl”, document.location);
so.write(“flashcontent_435_bitm001_single_237825”);
}

 

getVideo();


• If you have deft fingers and a rudimentary sense of timing, you'll conquer every boss monster in Lord of Arcana. A good thing, too, since I can't cope with the alternative of actually fighting the darn things.

function getVideo() {
var so = new SWFObject(“http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf”, “mplayer”, “607”, “341”, “8”, “#000000”);
so.addParam(“wmode”,”transparent”);
so.addParam(“swliveconnect”, “true”);
so.addParam(“allowscriptaccess”, “always”);
so.addParam(“allowfullscreen”, “true”);
so.addVariable(“pid”, “bitm001”);
so.addVariable(“siteId”, “435”);
so.addVariable(“videoId”, “237819”);
so.addVariable(“autostart”, “false”);
so.addVariable(“file”, “http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/435/3/237819/”);
so.addVariable(“pageUrl”, document.location);
so.write(“flashcontent_435_bitm001_single_237819”);
}

 

getVideo();


• The choices you make in Radiant Historia influence the game's whimsical approach to time.
So, if I make a decision in the first timeline, then override it in the second timeline, does that reality cease to exist? Inception was hard enough to wrap my brain around, but this makes my head pound. [GameTrailers]