Peter Molyneux, the mind behind classic games like Fable, Dungeon Keeper, and Populous, is done talking.
Earlier this week, a designer at Molyneux’s studio 22Cans revealed that many of the promises made during its successful Kickstarter campaign for god sim Godus will likely go unfulfilled. Further controversy arose around the failure to keep in contact with Scot Bryan Henderson, the winner of 22Cans’ debut title, Curiosity, who was supposed to become a virtual god in Godus — a role which should have seen him financially rewarded.
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