Nicki Palmer of Verizon on the E3 stage.

Verizon pitches gamers on the 5G future and inclusion

Verizon is a $128 billion telecommunications company that probably doesn’t really have to worry about what gamers think. But as it considers the future of its 5G networks, it makes sense that Verizon is speaking at the Electronic Entertainment Expo (E3) online event today to pitch gamers on why they should care about 5G network technology and other gaming initiatives such as game publisher partnerships and inclusion programs.

If there’s anything that can push consumers to adopt 5G, which offers 10 times to 100 times faster networks than existing 4G networks, it’s probably gaming. Gaming demands the kind of high-end 3D graphics possible in the latest smartphones. But if those fancy phones aren’t connected to anything, they’re not very useful. And so Verizon argues that the speed of interaction in the networks matters a lot, since you can’t be slow in delivering packets for a fast-action multiplayer game.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.