Valve’s SteamVR Input enables alternate control schemes in VR

Valve is putting accessibility right at the heart of controlling VR with the launch of a new feature today named SteamVR Input.

In supporting a wide range of headsets from its own SteamVR devices like the HTC Vive to the Oculus Rift and Windows VR kits, SteamVR accommodates a number of different controllers. For developers, it’s tough to optimize your app for each of these inputs, and it’s often the case that a control scheme doesn’t always feel quite right on at least one type of controller. Furthermore, players that favor their left-hand or who have disabilities often aren’t catered for, either. SteamVR Input, then, introduces user-made configurations to help everyone and anyone get the most out of VR.

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