Valorant has hit 14 million monthly active players after a year.

Valorant reaches 14M active players and 500M games played

Riot Games said that its first-person shooter Valorant has reached 14 million monthly active PC players and half a billion games played in its first year. And Los Angeles-based Riot Games said it will expand the franchise to mobile.

The numbers mean that 14 million players around the world log on to play the free-to-play game each month. The game launched on June 2, 2020, in the midst of the pandemic.

It’s fair to say that Valorant has emerged as one of the most prominent shooters on PC. Riot Games plans to add to the community with a mobile version. That’s big news for Riot, which took a decade to come out with more games beyond its huge money maker League of Legends. And, as many Riot fans joke, now the company can live up the plural part of its name.

Valorant debuted in June 2020.
Valorant debuted in June 2020.

Riot also launched the Valorant Champions Tour to support the game’s growing competitive scene. The tour is a year-long global esports circuit featuring three levels of competition: Challengers, Masters, and Champions. The second major event of the 2021 Champions Tour and Valorant’s first international tournament, VCT: Masters Stage 2, took place this past week in Reykjavík, Iceland. According to initial reports, the final match between Sentinels and Fnatic garnered more than a million concurrent viewers, and an average minute audience of over 800,000.

Riot is hosting a month-long celebration where it will gift in-game rewards and give commemorative digital swag to players.

Valorant pits two teams of 5 players to win a round-based, attackers vs. defenders, best-of-24-rounds gunfight. Riot has invested in dedicated 128-tick servers for all global players, for free, and it built custom netcode in pursuit of precise hit registration. It also created server authoritative game architecture and proprietary anti-cheat prevention and detection from day one.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.