LOS ANGELES — Mike Zyda, a professor at USC Viterbi School of Engineering’s computer science department and director of the GamePipe Laboratory at USC Games, has counted the number of games that have been shipped by alumni from USC’s game program. So far, it’s more than 790 million units.
USC computer science building.
Not bad. I took a tour of the school’s Advanced Games course with students from both the USC Viterbi School of Engineering’s Department of Computer Science and the USC School of Cinematic Arts’ Interactive Media & Games division. (See our story on those games here). Zyda and his instructors put together huge teams with up to 60 students to create games that become part of a student’s resume. Some of the teams get hired en masse by venture capitalists or game publishers.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.