Unity’s Rob Pardo describes the future of multiplayer

Rob Pardo made a huge impact on games in his career at Blizzard Entertainment, the publisher behind genre-defining games such as World of Warcraft, StarCraft, and Diablo. He left last year and became creative adviser for Unity Technologies, and he talked about his vision for multiplayer gaming today at the Unity 2015 event in Boston.

His view of the trends in multiplayer is interesting because it points to problems that Unity developers — more than a million of them are working on games — are going to tackle as they create their next online-social-mobile Unity-based titles. For those games to attract larger audiences and keep them engaged for a long time, they should master the fundamentals of multiplayer, Pardo said.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.