Rob Pardo made a huge impact on games in his career at Blizzard Entertainment, the publisher behind genre-defining games such as World of Warcraft, StarCraft, and Diablo. He left last year and became creative adviser for Unity Technologies, and he talked about his vision for multiplayer gaming today at the Unity 2015 event in Boston.
His view of the trends in multiplayer is interesting because it points to problems that Unity developers — more than a million of them are working on games — are going to tackle as they create their next online-social-mobile Unity-based titles. For those games to attract larger audiences and keep them engaged for a long time, they should master the fundamentals of multiplayer, Pardo said.
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