Unity captured UFC fighters.

Unity unveils Metacast real-time 3D platform for sports broadcasts

Unity sports exec Peter Moore unveiled Unity Metacast, a new technology for capturing and analyzing sports moves in real time.

In an interview with GamesBeat, Moore said the company hopes to capture athletes in real-time so that broadcasters can use the imagery for a new era of live sports. The maker of the Unity game engine collaborated with UFC and its mixed-martial arts fighters to show off the technology, which can scan an athlete’s body and capture the action from all views.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.