Twin Galaxies recruits top gaming creators for community engagement platform

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Twin Galaxies, the trusted authority in gaming competition since 1981, today announced the Creator Competition Committee (CCC), a coalition of top gaming influencers reporting more than 20 million fans.

When there’s an esports tournament, Twin Galaxies does the referee work. And lately it has helped new esports players get noticed through skill-based missions where players can compete asynchronously with anyone in their favorite games — including against esports stars.

Current CCC members include Karl Jobst, Wirtual, Muselk, SmallAnt, RoyalPear, Jessetc, Keeoh, and Enyu.

CCC members will design and run creator-led competitions for their audiences using Twin Galaxies’ technology, advise on platform development, and bring community-driven competition engagement to the center of gaming culture.

“Twin Galaxies has always been about more than scores. It is about people, their stories, and the value recognition of their accomplishments,” said Jace Hall, co-owner and CEO at Twin Galaxies. “For decades, our community of passionate players has helped us refine and prove this vision. Now, by partnering with these leading creators and game culture tastemakers, we are redefining authentic competition as the social campfire for community engagement to gather around. This is creators building with us and proving it through their own live events and real sponsors from the very beginning.”

Built on decades of community

This new chapter builds on the foundation created by Twin Galaxies’ long-standing
community of adjudicators and players — made famous in the King of Kong documentary about Donkey Kong players Steve Wiebe and Billy Mitchell.

Twin Galaxies’ passion established the trust, knowledge, and transparency that make Twin Galaxies unique. The CCC significantly amplifies that heritage, extending the same values to millions of new participants while honoring the veterans who helped build it.

Twin Galaxies expects to expand the CCC with additional creators in the months ahead, further extending its reach and ensuring a wide diversity of gaming communities are
represented.

Authentic engagement in a bot-driven world

With more than half of internet traffic now automated, authentic human interaction is scarce. Twin Galaxies stands apart as a platform where every record, leaderboard, and
the very process of adjudication reflects real people and verified achievements. Twin Galaxies’ proprietary adjudication technology (TGSAP) uniquely combines peer review with transparent record-keeping, ensuring credibility and accountability at every step.

Competitions create genuine stories, not empty clicks.

Proof of traction and brand results

The CCC is already active. Karl Jobst hosted a classic DOOM competition with Displate, attracting top global players, and Wirtual launches the Logitech G PrecisionChallenge in Trackmania today, complete with verified leaderboards and Logitech G prizes.

Past activations prove the model: the Logitech AIM & RUN challenge generated 3.3 million engagements, over 1 million hours of brand time, and 96 percent of participants said they wanted to compete again.

Why this matters

Players get fair play, recognition, and achievements that last. Creators gain a new way to engage communities, turning audiences into participants.

Brands see authentic, repeatable, brand-safe engagement tied to real human stories.  The Twin Galaxies community sees its decades of effort amplified on a global stage.

Influencer voices

Karl Jobst said in a statement, “Twin Galaxies has always been tied to the history of competitive gaming. What excites me is building on that legacy while making sure competition today stays fair, transparent, and credible for players.”

Wirtual said in a statement, “My whole career I’ve hosted gaming competitions, and I believe ensuring fair play is the most important thing. A focus on fairness allows competitions to thrive. Being part of this committee means I can help create events that feel exciting and authentic for the players who enjoy them.”

Muselk said in a statement, ”I’ve seen firsthand how powerful custom immersive experiences can be for brands inside platforms like Fortnite. When you layer a competition on top of that, it stops being just an activation and becomes a community event. Players keep coming back, creators get excited to host, and the brand ends up with something far more memorable and meaningful.”

SmallAnt said in a statement, “As creators, we hear directly from millions of players about what works and what doesn’t. Having a seat at the table with Twin Galaxies means we can turn that feedback into real competitions players actually enjoy.”

RoyalPear said in a statement, “I’ve always loved including my community in my content, whether it’s through videos or competitions! What makes Twin Galaxies so great is that my
community can now interact with the competition itself, instead of just waiting to hear
how it ends.”

Jessetc said in a statement, “Anyone is more excited to play when there’s something on the line! And being a part of this allows me to design the craziest, most over the top and fun competitions possible.”

Keeoh said in a statement, “Competitive gaming has been my world for years, and what excites me here is how Twin Galaxies is making it easier for creators to run events that feel both competitive and fun. It’s a way to give my community a new level of interaction they’ve been asking for.”

Enyu said in a statement, “For me, it’s always about creating experiences that bring the community closer. Twin Galaxies is giving creators the tools to do that through the spirit of competition, and I can’t wait to see how my community reacts when we roll out our first challenge.”