The gaming industry has a justly earned reputation when it comes to ugly behavior from users — from hate groups to grooming and illegal goods. With the metaverse and the influx of user-generated content, there’s a whole new avenue for harmful content and people intent on causing harm.
But along with this new stage of gaming and technology comes an opportunity to do things differently, and do them better — particularly when it comes to trust and safety for minors. During GamesBeat Summit Next, leaders in the trust, safety and community space came together to talk about where the responsibility for a safer metaverse lies, among creators and platforms, developers and guardians in a panel sponsored by trust and safety solution company ActiveFence.
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