Triseum gets $1.4 million to make educational games on art and calculus

Triseum has raised $1.43 million to create better game-based learning systems for students. And today marks the launch of its first educational game, ARTé: Mecenas, which teaches students how to appreciate art and the business of art during the Renaissance. After that, Triseum will launch a calculus game for math students.

Triseum
Triseum

The Bryan, Texas-based company is the latest among many game companies and education firms to try their hand at creating “edutainment,” or educational games that are good for children. The company hopes to avoid the mistake of making “chocolate-covered broccoli,” said André Thomas, CEO of Triseum, in an interview with GamesBeat. But if it works, the opportunity could be big, as one study back in 2013 estimated that the market could grow from $1.8 billion worldwide in 2013 to more than $2.4 billion by 2018.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.